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README.md
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README.md
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> ⚠️ **Don't click Fork!**
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>
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> This is a GitHub Template repo. If you want to use this for a plugin, just [use this template][new-repo] to make a new repo!
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>
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> ![image](https://github.com/goatcorp/SamplePlugin/assets/16760685/d9732094-e1ed-4769-a70b-58ed2b92580c)
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# SamplePlugin
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[![Use This Template badge](https://img.shields.io/badge/Use%20This%20Template-0?logo=github&labelColor=grey)][new-repo]
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# CommandReference
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Simple example plugin for Dalamud.
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@ -15,20 +6,19 @@ This is not designed to be the simplest possible example, but it is also not des
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## Main Points
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* Simple functional plugin
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* Slash command
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* Main UI
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* Settings UI
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* Image loading
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* Plugin json
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* Simple, slightly-improved plugin configuration handling
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* Project organization
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* Copies all necessary plugin files to the output directory
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* Does not copy dependencies that are provided by dalamud
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* Output directory can be zipped directly and have exactly what is required
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* Hides data files from visual studio to reduce clutter
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* Also allows having data files in different paths than VS would usually allow if done in the IDE directly
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- Simple functional plugin
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- Slash command
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- Main UI
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- Settings UI
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- Image loading
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- Plugin json
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- Simple, slightly-improved plugin configuration handling
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- Project organization
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- Copies all necessary plugin files to the output directory
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- Does not copy dependencies that are provided by dalamud
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- Output directory can be zipped directly and have exactly what is required
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- Hides data files from visual studio to reduce clutter
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- Also allows having data files in different paths than VS would usually allow if done in the IDE directly
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The intention is less that any of this is used directly in other projects, and more to show how similar things can be done.
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@ -48,10 +38,10 @@ Be sure to also check out the [Dalamud Developer Docs][dalamud-docs] for helpful
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SamplePlugin assumes all the following prerequisites are met:
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* XIVLauncher, FINAL FANTASY XIV, and Dalamud have all been installed and the game has been run with Dalamud at least once.
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* XIVLauncher is installed to its default directories and configurations.
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* If a custom path is required for Dalamud's dev directory, it must be set with the `DALAMUD_HOME` environment variable.
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* A .NET Core 7 SDK has been installed and configured, or is otherwise available. (In most cases, the IDE will take care of this.)
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- XIVLauncher, FINAL FANTASY XIV, and Dalamud have all been installed and the game has been run with Dalamud at least once.
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- XIVLauncher is installed to its default directories and configurations.
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- If a custom path is required for Dalamud's dev directory, it must be set with the `DALAMUD_HOME` environment variable.
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- A .NET Core 7 SDK has been installed and configured, or is otherwise available. (In most cases, the IDE will take care of this.)
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### Building
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### Activating in-game
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1. Launch the game and use `/xlsettings` in chat or `xlsettings` in the Dalamud Console to open up the Dalamud settings.
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* In here, go to `Experimental`, and add the full path to the `SamplePlugin.dll` to the list of Dev Plugin Locations.
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- In here, go to `Experimental`, and add the full path to the `SamplePlugin.dll` to the list of Dev Plugin Locations.
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2. Next, use `/xlplugins` (chat) or `xlplugins` (console) to open up the Plugin Installer.
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* In here, go to `Dev Tools > Installed Dev Plugins`, and the `SamplePlugin` should be visible. Enable it.
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- In here, go to `Dev Tools > Installed Dev Plugins`, and the `SamplePlugin` should be visible. Enable it.
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3. You should now be able to use `/pmycommand` (chat) or `pmycommand` (console)!
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Note that you only need to add it to the Dev Plugin Locations once (Step 1); it is preserved afterwards. You can disable, enable, or load your plugin on startup through the Plugin Installer.
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