we are free of linting errors
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9abcc3bf0f
commit
ccaf9e11ca
3 changed files with 74 additions and 72 deletions
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@ -1,12 +1,11 @@
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using System;
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using System.IO;
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using CommandReference.Windows;
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using Dalamud.Game.Command;
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using Dalamud.Interface.Windowing;
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using Dalamud.IoC;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using Dalamud.Utility;
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using CommandReference.Windows;
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namespace CommandReference
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{
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@ -72,7 +71,7 @@ namespace CommandReference
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{
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windowSystem.RemoveAllWindows();
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ConfigWindow.Dispose();
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((IDisposable)ConfigWindow).Dispose();
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MainWindow.Dispose();
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_ = commandManager.RemoveHandler(CommandName);
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@ -3,11 +3,11 @@ using System.Numerics;
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using Dalamud.Interface.Windowing;
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using ImGuiNET;
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namespace CommandReference.Windows;
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public class ConfigWindow : Window, IDisposable
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namespace CommandReference.Windows
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{
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private Configuration Configuration;
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public class ConfigWindow : Window, IDisposable
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{
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private readonly Configuration configuration;
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public ConfigWindow(Plugin plugin)
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: base(
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@ -18,23 +18,27 @@ public class ConfigWindow : Window, IDisposable
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| ImGuiWindowFlags.NoScrollWithMouse
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)
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{
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this.Size = new Vector2(232, 75);
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this.SizeCondition = ImGuiCond.Always;
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Size = new Vector2(232, 75);
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SizeCondition = ImGuiCond.Always;
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this.Configuration = plugin.configuration;
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configuration = plugin.configuration;
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}
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public void Dispose() { }
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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}
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public override void Draw()
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{
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// can't ref a property, so use a local copy
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var configValue = this.Configuration.SomePropertyToBeSavedAndWithADefault;
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var configValue = configuration.SomePropertyToBeSavedAndWithADefault;
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if (ImGui.Checkbox("Random Config Bool", ref configValue))
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{
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this.Configuration.SomePropertyToBeSavedAndWithADefault = configValue;
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configuration.SomePropertyToBeSavedAndWithADefault = configValue;
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// can save immediately on change, if you don't want to provide a "Save and Close" button
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this.Configuration.Save();
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configuration.Save();
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}
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}
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}
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}
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@ -4,12 +4,12 @@ using Dalamud.Interface.Internal;
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using Dalamud.Interface.Windowing;
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using ImGuiNET;
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namespace CommandReference.Windows;
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public class MainWindow : Window, IDisposable
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namespace CommandReference.Windows
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{
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private IDalamudTextureWrap GoatImage;
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private Plugin Plugin;
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public class MainWindow : Window, IDisposable
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{
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private readonly IDalamudTextureWrap goatImage;
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private readonly Plugin plugin;
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public MainWindow(Plugin plugin, IDalamudTextureWrap goatImage)
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: base(
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@ -17,40 +17,39 @@ public class MainWindow : Window, IDisposable
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ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse
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)
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{
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this.SizeConstraints = new WindowSizeConstraints
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SizeConstraints = new WindowSizeConstraints
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{
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MinimumSize = new Vector2(375, 330),
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MaximumSize = new Vector2(float.MaxValue, float.MaxValue)
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};
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this.GoatImage = goatImage;
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this.Plugin = plugin;
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this.goatImage = goatImage;
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this.plugin = plugin;
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}
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public void Dispose()
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{
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this.GoatImage.Dispose();
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goatImage.Dispose();
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GC.SuppressFinalize(this);
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}
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public override void Draw()
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{
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ImGui.Text(
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$"The random config bool is {this.Plugin.configuration.SomePropertyToBeSavedAndWithADefault}"
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$"The random config bool is {plugin.configuration.SomePropertyToBeSavedAndWithADefault}"
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);
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if (ImGui.Button("Show Settings"))
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{
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this.Plugin.DrawConfigUI();
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plugin.DrawConfigUI();
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}
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ImGui.Spacing();
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ImGui.Text("Have a goat:");
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ImGui.Indent(55);
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ImGui.Image(
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this.GoatImage.ImGuiHandle,
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new Vector2(this.GoatImage.Width, this.GoatImage.Height)
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);
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ImGui.Image(goatImage.ImGuiHandle, new Vector2(goatImage.Width, goatImage.Height));
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ImGui.Unindent(55);
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}
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}
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}
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