88 lines
2.7 KiB
C#
88 lines
2.7 KiB
C#
using System.IO;
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using Dalamud.Game.Command;
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using Dalamud.Interface.Windowing;
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using Dalamud.IoC;
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using Dalamud.Plugin;
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using Dalamud.Plugin.Services;
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using SamplePlugin.Windows;
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namespace SamplePlugin
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{
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public sealed class Plugin : IDalamudPlugin
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{
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public string Name => "Sample Plugin";
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private const string CommandName = "/pmycommand";
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private DalamudPluginInterface pluginInterface { get; init; }
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private ICommandManager commandManager { get; init; }
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public Configuration configuration { get; init; }
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internal WindowSystem windowSystem = new("SamplePlugin");
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private ConfigWindow ConfigWindow { get; init; }
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private MainWindow MainWindow { get; init; }
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public Plugin(
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[RequiredVersion("1.0")] DalamudPluginInterface pluginInterface,
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[RequiredVersion("1.0")] ICommandManager commandManager
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)
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{
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this.pluginInterface = pluginInterface;
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this.commandManager = commandManager;
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configuration =
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pluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
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configuration.Initialize(this.pluginInterface);
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// you might normally want to embed resources and load them from the manifest stream
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var imagePath = Path.Combine(
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this.pluginInterface.AssemblyLocation.Directory?.FullName!,
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"goat.png"
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);
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var goatImage = this.pluginInterface.UiBuilder.LoadImage(imagePath);
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ConfigWindow = new ConfigWindow(this);
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MainWindow = new MainWindow(this, goatImage);
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windowSystem.AddWindow(ConfigWindow);
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windowSystem.AddWindow(MainWindow);
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_ = this.commandManager.AddHandler(
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CommandName,
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new CommandInfo(OnCommand)
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{
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HelpMessage = "A useful message to display in /xlhelp"
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}
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);
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this.pluginInterface.UiBuilder.Draw += DrawUI;
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this.pluginInterface.UiBuilder.OpenConfigUi += DrawConfigUI;
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}
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public void Dispose()
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{
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this.windowSystem.RemoveAllWindows();
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ConfigWindow.Dispose();
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MainWindow.Dispose();
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this.commandManager.RemoveHandler(CommandName);
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}
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private void OnCommand(string command, string args)
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{
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// in response to the slash command, just display our main ui
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MainWindow.IsOpen = true;
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}
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private void DrawUI()
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{
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this.windowSystem.Draw();
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}
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public void DrawConfigUI()
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{
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ConfigWindow.IsOpen = true;
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}
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}
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}
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