forked from mirror/Riven
Regen for optional `tft-match-v1.UnitDto.items`, fix #50
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@ -7,7 +7,7 @@
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///////////////////////////////////////////////
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// http://www.mingweisamuel.com/riotapi-schema/tool/
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// Version f3bb2db3eef1ffd9fa3bb8ce0fdaf1c167dc6ae2
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// Version eac495e7f53e2f13cedbe13e257ef23569f53919
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//! Automatically generated endpoint handles.
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#![allow(clippy::let_and_return, clippy::too_many_arguments)]
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@ -7,7 +7,7 @@
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///////////////////////////////////////////////
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// http://www.mingweisamuel.com/riotapi-schema/tool/
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// Version f3bb2db3eef1ffd9fa3bb8ce0fdaf1c167dc6ae2
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// Version eac495e7f53e2f13cedbe13e257ef23569f53919
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//! Metadata about the Riot API and Riven.
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//!
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@ -7,7 +7,7 @@
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///////////////////////////////////////////////
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// http://www.mingweisamuel.com/riotapi-schema/tool/
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// Version f3bb2db3eef1ffd9fa3bb8ce0fdaf1c167dc6ae2
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// Version eac495e7f53e2f13cedbe13e257ef23569f53919
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#![allow(missing_docs)]
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@ -2618,7 +2618,8 @@ pub mod tft_match_v1 {
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pub item_names: Option<std::vec::Vec<String>>,
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/// A list of the unit's items. Please refer to the Teamfight Tactics documentation for item ids.
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#[serde(rename = "items")]
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pub items: std::vec::Vec<i32>,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub items: Option<std::vec::Vec<i32>>,
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/// This field was introduced in patch 9.22 with data_version 2.
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#[serde(rename = "character_id")]
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pub character_id: String,
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