forked from mirror/Riven
adding GameMode enum
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// This file is automatically generated.
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// Do not directly edit.
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use strum_macros::{ EnumString, Display, AsRefStr };
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/// League of Legends game mode, such as Classic,
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/// ARAM, URF, One For All, Ascension, etc.
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#[derive(Debug, Copy, Clone)]
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#[derive(Eq, PartialEq, Hash)]
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#[derive(EnumString, Display, AsRefStr)]
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#[repr(u8)]
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pub enum GameMode {
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/// Classic Summoner's Rift and Twisted Treeline games
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#[strum(to_string="CLASSIC")]
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Classic,
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/// Dominion/Crystal Scar games
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#[strum(to_string="ODIN")]
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Odin,
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/// ARAM games
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#[strum(to_string="ARAM")]
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Aram,
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/// Tutorial games
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#[strum(to_string="TUTORIAL")]
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Tutorial,
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/// URF games
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#[strum(to_string="URF")]
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Urf,
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/// Doom Bot games
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#[strum(to_string="DOOMBOTSTEEMO")]
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Doombotsteemo,
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/// One for All games
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#[strum(to_string="ONEFORALL")]
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Oneforall,
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/// Ascension games
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#[strum(to_string="ASCENSION")]
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Ascension,
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/// Snowdown Showdown games
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#[strum(to_string="FIRSTBLOOD")]
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Firstblood,
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/// Legend of the Poro King games
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#[strum(to_string="KINGPORO")]
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Kingporo,
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/// Nexus Siege games
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#[strum(to_string="SIEGE")]
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Siege,
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/// Blood Hunt Assassin games
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#[strum(to_string="ASSASSINATE")]
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Assassinate,
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/// All Random Summoner's Rift games
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#[strum(to_string="ARSR")]
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Arsr,
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/// Dark Star: Singularity games
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#[strum(to_string="DARKSTAR")]
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Darkstar,
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/// Star Guardian Invasion games
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#[strum(to_string="STARGUARDIAN")]
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Starguardian,
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/// PROJECT: Hunters games
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#[strum(to_string="PROJECT")]
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Project,
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/// Nexus Blitz games
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#[strum(to_string="GAMEMODEX")]
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Gamemodex,
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/// Odyssey: Extraction games
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#[strum(to_string="ODYSSEY")]
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Odyssey,
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}
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@ -6,6 +6,9 @@ pub use champion::*;
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mod division;
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pub use division::*;
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mod game_mode;
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pub use game_mode::*;
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mod game_type;
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pub use game_type::*;
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@ -0,0 +1,24 @@
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{{
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const dotUtils = require('./dotUtils.js');
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const gameModes = require('./.gameModes.json');
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}}{{= dotUtils.preamble() }}
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use strum_macros::{ EnumString, Display, AsRefStr };
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/// League of Legends game mode, such as Classic,
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/// ARAM, URF, One For All, Ascension, etc.
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#[derive(Debug, Copy, Clone)]
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#[derive(Eq, PartialEq, Hash)]
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#[derive(EnumString, Display, AsRefStr)]
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#[repr(u8)]
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pub enum GameMode {
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{{
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for (const { gameMode, description } of gameModes) {
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}}
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/// {{= description }}
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#[strum(to_string="{{= gameMode }}")]
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{{= dotUtils.changeCase.pascalCase(gameMode) }},
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{{
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}
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}}
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}
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@ -26,6 +26,10 @@ const files = [
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[
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'http://static.developer.riotgames.com/docs/lol/gameTypes.json',
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'.gameTypes.json'
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],
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[
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'http://static.developer.riotgames.com/docs/lol/gameModes.json',
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'.gameModes.json'
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]
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]
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