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Regen, updates gameMode enum, val match models

v/1.x.x
Mingwei Samuel 2020-08-02 20:21:23 -07:00
parent 51c038fb7f
commit da1b82fcd7
4 changed files with 113 additions and 75 deletions

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@ -52,6 +52,12 @@ pub enum GameMode {
STARGUARDIAN, STARGUARDIAN,
/// Tutorial games /// Tutorial games
TUTORIAL, TUTORIAL,
/// Tutorial: Welcome to League.
TUTORIAL_MODULE_1,
/// Tutorial: Power Up.
TUTORIAL_MODULE_2,
/// Tutorial: Shop for Gear.
TUTORIAL_MODULE_3,
/// URF games /// URF games
URF, URF,
} }

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@ -7,7 +7,7 @@
/////////////////////////////////////////////// ///////////////////////////////////////////////
// http://www.mingweisamuel.com/riotapi-schema/tool/ // http://www.mingweisamuel.com/riotapi-schema/tool/
// Version d1d3a7a4176fd7b1ca98b43811dbe6ac3951b9b6 // Version ae788d19c63d356f53849f87be4d4b49b01c11de
//! Automatically generated endpoint handles. //! Automatically generated endpoint handles.

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@ -7,7 +7,7 @@
/////////////////////////////////////////////// ///////////////////////////////////////////////
// http://www.mingweisamuel.com/riotapi-schema/tool/ // http://www.mingweisamuel.com/riotapi-schema/tool/
// Version d1d3a7a4176fd7b1ca98b43811dbe6ac3951b9b6 // Version ae788d19c63d356f53849f87be4d4b49b01c11de
//! Metadata about the Riot API and Riven. //! Metadata about the Riot API and Riven.
//! //!

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@ -7,7 +7,7 @@
/////////////////////////////////////////////// ///////////////////////////////////////////////
// http://www.mingweisamuel.com/riotapi-schema/tool/ // http://www.mingweisamuel.com/riotapi-schema/tool/
// Version d1d3a7a4176fd7b1ca98b43811dbe6ac3951b9b6 // Version ae788d19c63d356f53849f87be4d4b49b01c11de
//! Data transfer structs. //! Data transfer structs.
//! //!
@ -1978,6 +1978,108 @@ pub mod val_match_v1 {
#[derive(Debug)] #[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)] #[derive(serde::Serialize, serde::Deserialize)]
pub struct PlayerStats { pub struct PlayerStats {
#[serde(rename = "score")]
pub score: i32,
#[serde(rename = "roundsPlayed")]
pub rounds_played: i32,
#[serde(rename = "kills")]
pub kills: i32,
#[serde(rename = "deaths")]
pub deaths: i32,
#[serde(rename = "assists")]
pub assists: i32,
#[serde(rename = "playtimeMillis")]
pub playtime_millis: i32,
#[serde(rename = "abilityCasts")]
pub ability_casts: AbilityCasts,
}
/// AbilityCasts data object.
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct AbilityCasts {
#[serde(rename = "grenadeCasts")]
pub grenade_casts: i32,
#[serde(rename = "ability1Casts")]
pub ability1_casts: i32,
#[serde(rename = "ability2Casts")]
pub ability2_casts: i32,
#[serde(rename = "ultimateCasts")]
pub ultimate_casts: i32,
}
/// Team data object.
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Team {
#[serde(rename = "teamId")]
pub team_id: String,
#[serde(rename = "won")]
pub won: bool,
#[serde(rename = "roundsPlayed")]
pub rounds_played: i32,
#[serde(rename = "roundsWon")]
pub rounds_won: i32,
}
/// RoundResult data object.
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct RoundResult {
#[serde(rename = "roundNum")]
pub round_num: i32,
#[serde(rename = "roundResult")]
pub round_result: String,
#[serde(rename = "roundCeremony")]
pub round_ceremony: String,
#[serde(rename = "winningTeam")]
pub winning_team: String,
/// PUUID of player
#[serde(rename = "bombPlanter")]
pub bomb_planter: String,
/// PUUID of player
#[serde(rename = "bombDefuser")]
pub bomb_defuser: String,
#[serde(rename = "plantRoundTime")]
pub plant_round_time: i32,
#[serde(rename = "plantPlayerLocations")]
pub plant_player_locations: std::vec::Vec<PlayerLocations>,
#[serde(rename = "plantLocation")]
pub plant_location: Location,
#[serde(rename = "plantSite")]
pub plant_site: String,
#[serde(rename = "defuseRoundTime")]
pub defuse_round_time: i32,
#[serde(rename = "defusePlayerLocations")]
pub defuse_player_locations: std::vec::Vec<PlayerLocations>,
#[serde(rename = "defuseLocation")]
pub defuse_location: Location,
#[serde(rename = "playerStats")]
pub player_stats: std::vec::Vec<PlayerRoundStats>,
#[serde(rename = "roundResultCode")]
pub round_result_code: String,
}
/// PlayerLocations data object.
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct PlayerLocations {
#[serde(rename = "puuid")]
pub puuid: String,
#[serde(rename = "viewRadians")]
pub view_radians: f32,
#[serde(rename = "location")]
pub location: Location,
}
/// Location data object.
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Location {
#[serde(rename = "x")]
pub x: i32,
#[serde(rename = "y")]
pub y: i32,
}
/// PlayerRoundStats data object.
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct PlayerRoundStats {
#[serde(rename = "puuid")] #[serde(rename = "puuid")]
pub puuid: String, pub puuid: String,
#[serde(rename = "kills")] #[serde(rename = "kills")]
@ -2015,26 +2117,6 @@ pub mod val_match_v1 {
#[serde(rename = "finishingDamage")] #[serde(rename = "finishingDamage")]
pub finishing_damage: FinishingDamage, pub finishing_damage: FinishingDamage,
} }
/// Location data object.
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Location {
#[serde(rename = "x")]
pub x: i32,
#[serde(rename = "y")]
pub y: i32,
}
/// PlayerLocations data object.
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct PlayerLocations {
#[serde(rename = "puuid")]
pub puuid: String,
#[serde(rename = "viewRadians")]
pub view_radians: f32,
#[serde(rename = "location")]
pub location: Location,
}
/// FinishingDamage data object. /// FinishingDamage data object.
#[derive(Debug)] #[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)] #[derive(serde::Serialize, serde::Deserialize)]
@ -2090,56 +2172,6 @@ pub mod val_match_v1 {
#[serde(rename = "ultimateEffects")] #[serde(rename = "ultimateEffects")]
pub ultimate_effects: String, pub ultimate_effects: String,
} }
/// Team data object.
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct Team {
#[serde(rename = "teamId")]
pub team_id: String,
#[serde(rename = "won")]
pub won: bool,
#[serde(rename = "roundsPlayed")]
pub rounds_played: i32,
#[serde(rename = "roundsWon")]
pub rounds_won: i32,
}
/// RoundResult data object.
#[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)]
pub struct RoundResult {
#[serde(rename = "roundNum")]
pub round_num: i32,
#[serde(rename = "roundResult")]
pub round_result: String,
#[serde(rename = "roundCeremony")]
pub round_ceremony: String,
#[serde(rename = "winningTeam")]
pub winning_team: String,
/// PUUID of player
#[serde(rename = "bombPlanter")]
pub bomb_planter: String,
/// PUUID of player
#[serde(rename = "bombDefuser")]
pub bomb_defuser: String,
#[serde(rename = "plantRoundTime")]
pub plant_round_time: i32,
#[serde(rename = "plantPlayerLocations")]
pub plant_player_locations: std::vec::Vec<PlayerLocations>,
#[serde(rename = "plantLocation")]
pub plant_location: Location,
#[serde(rename = "plantSite")]
pub plant_site: String,
#[serde(rename = "defuseRoundTime")]
pub defuse_round_time: i32,
#[serde(rename = "defusePlayerLocations")]
pub defuse_player_locations: std::vec::Vec<PlayerLocations>,
#[serde(rename = "defuseLocation")]
pub defuse_location: Location,
#[serde(rename = "playerStats")]
pub player_stats: std::vec::Vec<PlayerStats>,
#[serde(rename = "roundResultCode")]
pub round_result_code: String,
}
/// Matchlist data object. /// Matchlist data object.
#[derive(Debug)] #[derive(Debug)]
#[derive(serde::Serialize, serde::Deserialize)] #[derive(serde::Serialize, serde::Deserialize)]
@ -2155,8 +2187,8 @@ pub mod val_match_v1 {
pub struct MatchReference { pub struct MatchReference {
#[serde(rename = "matchId")] #[serde(rename = "matchId")]
pub match_id: String, pub match_id: String,
#[serde(rename = "gameStartTime")] #[serde(rename = "gameStartTimeMillis")]
pub game_start_time: i64, pub game_start_time_millis: i64,
#[serde(rename = "teamId")] #[serde(rename = "teamId")]
pub team_id: String, pub team_id: String,
} }