//! Configuration of RiotApi. use std::time::Duration; use reqwest::ClientBuilder; use reqwest::header::{ HeaderMap, HeaderValue }; /// Configuration for instantiating RiotApi. /// /// #[derive(Debug)] pub struct RiotApiConfig { pub(crate) base_url: String, pub(crate) retries: u8, pub(crate) app_rate_usage_factor: f32, pub(crate) method_rate_usage_factor: f32, pub(crate) burst_factor: f32, pub(crate) duration_overhead: Duration, pub(crate) client_builder: Option, } impl RiotApiConfig { /// Request header name for the Riot API key, `"X-Riot-Token"`. /// /// When using `set_client_builder`, the supplied builder should include /// this default header with the Riot API key as the value. pub const RIOT_KEY_HEADER: &'static str = "X-Riot-Token"; /// `"https://{}.api.riotgames.com"` /// /// Default base URL, including `{}` placeholder for region platform. pub const DEFAULT_BASE_URL: &'static str = "https://{}.api.riotgames.com"; /// `3` /// /// Default number of retries. pub const DEFAULT_RETRIES: u8 = 3; /// `1.0` /// /// Default rate limit usage factor. pub const DEFAULT_RATE_USAGE_FACTOR: f32 = 1.0; /// `0.99` /// /// Default `burst_factor`, also used by `preconfig_burst`. pub const PRECONFIG_BURST_BURST_FACTOR: f32 = 0.99; /// `989` ms /// /// Default `duration_overhead`, also used by `preconfig_burst`. pub const PRECONFIG_BURST_DURATION_OVERHEAD: Duration = Duration::from_millis(989); /// `0.47` /// /// `burst_factor` used by `preconfig_throughput`. pub const PRECONFIG_THROUGHPUT_BURST_FACTOR: f32 = 0.47; /// `10` ms. /// /// `duration_overhead` used by `preconfig_throughput`. pub const PRECONFIG_THROUGHPUT_DURATION_OVERHEAD: Duration = Duration::from_millis(10); /// Creates a new `RiotApiConfig` with the given `api_key` with the following /// configuration: /// /// * `retries = 3` (`RiotApiConfig::DEFAULT_RETRIES`). /// * `burst_factor = 0.99` (`preconfig_burst`). /// * `duration_overhead = 989 ms` (`preconfig_burst`). /// /// `api_key` should be a Riot Games API key from /// [https://developer.riotgames.com/](https://developer.riotgames.com/), /// and should look like `"RGAPI-01234567-89ab-cdef-0123-456789abcdef"`. pub fn with_key(api_key: impl AsRef<[u8]>) -> Self { let mut default_headers = HeaderMap::new(); default_headers.insert( Self::RIOT_KEY_HEADER, HeaderValue::from_bytes(api_key.as_ref()).unwrap() ); Self { base_url: Self::DEFAULT_BASE_URL.into(), retries: Self::DEFAULT_RETRIES, app_rate_usage_factor: Self::DEFAULT_RATE_USAGE_FACTOR, method_rate_usage_factor: Self::DEFAULT_RATE_USAGE_FACTOR, burst_factor: Self::PRECONFIG_BURST_BURST_FACTOR, duration_overhead: Self::PRECONFIG_BURST_DURATION_OVERHEAD, client_builder: Some( ClientBuilder::new() .default_headers(default_headers) ), } } /// Creates a new `RiotApiConfig` with the given client builder. /// /// The client builder default headers should include a value for /// [`RiotApiConfig::RIOT_KEY_HEADER`] (`"X-Riot-Token"`), otherwise authentication will fail. /// /// * `retries = 3` (`RiotApiConfig::DEFAULT_RETRIES`). /// * `burst_factor = 0.99` (`preconfig_burst`). /// * `duration_overhead = 989 ms` (`preconfig_burst`). pub fn with_client_builder(client_builder: ClientBuilder) -> Self { Self { base_url: Self::DEFAULT_BASE_URL.to_owned(), retries: Self::DEFAULT_RETRIES, app_rate_usage_factor: Self::DEFAULT_RATE_USAGE_FACTOR, method_rate_usage_factor: Self::DEFAULT_RATE_USAGE_FACTOR, burst_factor: Self::PRECONFIG_BURST_BURST_FACTOR, duration_overhead: Self::PRECONFIG_BURST_DURATION_OVERHEAD, client_builder: Some(client_builder), } } /// Sets rate limiting settings to preconfigured values optimized for burst, /// low latency: /// /// * `burst_factor = 0.99` (`PRECONFIG_BURST_BURST_FACTOR`). /// * `duration_overhead = 989 ms` (`PRECONFIG_BURST_DURATION_OVERHEAD_MILLIS`). /// /// # Returns /// `self`, for chaining. pub fn preconfig_burst(mut self) -> Self { self.burst_factor = Self::PRECONFIG_BURST_BURST_FACTOR; self.duration_overhead = Self::PRECONFIG_BURST_DURATION_OVERHEAD; self } /// Sets the rate limiting settings to preconfigured values optimized for /// high throughput: /// /// * `burst_factor = 0.47` (`PRECONFIG_THROUGHPUT_BURST_FACTOR`). /// * `duration_overhead = 10 ms` (`PRECONFIG_THROUGHPUT_DURATION_OVERHEAD_MILLIS`). /// /// # Returns /// `self`, for chaining. pub fn preconfig_throughput(mut self) -> Self { self.burst_factor = Self::PRECONFIG_THROUGHPUT_BURST_FACTOR; self.duration_overhead = Self::PRECONFIG_THROUGHPUT_DURATION_OVERHEAD; self } /// Set the base url for requests. The string should contain a `"{}"` /// literal which will be replaced with the region platform name. (However /// multiple or zero `"{}"`s may be included if needed). /// /// # Returns /// `self`, for chaining. pub fn set_base_url(mut self, base_url: impl Into) -> Self { self.base_url = base_url.into(); self } /// Set number of times to retry requests. Naturally, only retryable requests /// will be retried: responses with status codes 5xx or 429 (after waiting /// for retry-after headers). A value of `0` means one request will be sent /// and it will not be retried if it fails. /// /// # Returns /// `self`, for chaining. pub fn set_retries(mut self, retries: u8) -> Self { self.retries = retries; self } /// The rate limit usage percentage controls how much of the API key's rate /// limit will be used. The default value of `1.0` means the entirety of /// the rate limit may be used if it is needed. This applies to both the /// API key's rate limit (per route) _and_ to endpoint method rate limits. /// /// Setting a value lower than `1.0` can be useful if you are running /// multiple API instances on the same API key. /// /// For example, four instances, possibly running on different machines, /// could each have a value of `0.25` to share an API key's rate limit /// evenly. /// /// Note that if you have multiple instances hitting _different_ methods, /// you should use [Self::set_app_rate_usage_factor()] and [Self::set_method_rate_usage_factor()] /// separately, as this sets both. /// /// This also can be used to reduce the chance of hitting 429s, although /// 429s should be rare even with this set to `1.0`. /// /// # Panics /// If `rate_usage_factor` is not in range (0, 1]. /// /// # Returns /// `self`, for chaining. pub fn set_rate_usage_factor(mut self, rate_usage_factor: f32) -> Self { // Use inverted check to handle NaN. if 0.0 < rate_usage_factor && rate_usage_factor <= 1.0 { self.app_rate_usage_factor = rate_usage_factor; self.method_rate_usage_factor = rate_usage_factor; return self; } panic!("rate_usage_factor \"{}\" not in range (0, 1].", rate_usage_factor); } /// See [Self::set_rate_usage_factor]. Setting this is useful if you have multiple /// instances sharing the app rate limit, but are hitting distinct methods /// and therefore do not need their method usage decreased. /// /// # Panics /// If `app_rate_usage_factor` is not in range (0, 1\]. /// /// # Returns /// `self`, for chaining. pub fn set_app_rate_usage_factor(mut self, app_rate_usage_factor: f32) -> Self { // Use inverted check to handle NaN. if 0.0 < app_rate_usage_factor && app_rate_usage_factor <= 1.0 { self.app_rate_usage_factor = app_rate_usage_factor; return self; } panic!("app_rate_usage_factor \"{}\" not in range (0, 1].", app_rate_usage_factor); } /// See [Self::set_rate_usage_factor] and [Self::set_app_rate_usage_factor]. /// This method is mainly provided for completeness, though it may be /// useful in advanced use cases. /// /// # Panics /// If `method_rate_usage_factor` is not in range (0, 1\]. /// /// # Returns /// `self`, for chaining. pub fn set_method_rate_usage_factor(mut self, method_rate_usage_factor: f32) -> Self { // Use inverted check to handle NaN. if 0.0 < method_rate_usage_factor && method_rate_usage_factor <= 1.0 { self.method_rate_usage_factor = method_rate_usage_factor; return self; } panic!("method_rate_usage_factor \"{}\" not in range (0, 1].", method_rate_usage_factor); } /// Burst percentage controls how many burst requests are allowed and /// therefore how requests are spread out. Higher equals more burst, /// less spread. Lower equals less burst, more spread. /// /// The value must be in the range (0, 1]; /// Between 0, exclusive, and 1, inclusive. However values should generally /// be larger than 0.25. /// /// Burst percentage behaves as follows:
/// A burst percentage of x% means, for each token bucket, "x% of the /// tokens can be used in x% of the bucket duration." So, for example, if x /// is 90%, a bucket would allow 90% of the requests to be made without /// any delay. Then, after waiting 90% of the bucket's duration, the /// remaining 10% of requests could be made. /// /// A burst percentage of 100% results in no request spreading, which would /// allow for the largest bursts and lowest latency, but could result in /// 429s as bucket boundaries occur. /// /// A burst percentage of near 0% results in high spreading causing /// temporally equidistant requests. This prevents 429s but has the highest /// latency. Additionally, if the number of tokens is high, this may lower /// the overall throughput due to the rate at which requests can be /// scheduled. /// /// Therefore, for interactive applications like summoner & match history /// lookup, a higher percentage may be better. For data-collection apps /// like champion winrate aggregation, a medium-low percentage may be /// better. /// /// # Panics /// If `burst_factor` is not in range (0, 1\]. /// /// # Returns /// `self`, for chaining. pub fn set_burst_factor(mut self, burst_factor: f32) -> Self { // Use inverted check to handle NaN. if 0.0 < burst_factor && burst_factor <= 1.0 { self.burst_factor = burst_factor; return self; } panic!("burst_factor \"{}\" not in range (0, 1].", burst_factor); } /// Sets the additional bucket duration to consider when rate limiting. /// Increasing this value will decrease the chances of 429s, but will lower /// the overall throughput. /// /// In a sense, the `duration_overhead` is how much to "widen" the temporal /// width of buckets. /// /// Given a particular Riot Game API rate limit bucket that allows N requests /// per D duration, when counting requests this library will consider requests /// sent in the past `D + duration_overhead` duration. /// /// # Returns /// `self`, for chaining. pub fn set_duration_overhead(mut self, duration_overhead: Duration) -> Self { self.duration_overhead = duration_overhead; self } } impl> From for RiotApiConfig { fn from(api_key: T) -> Self { Self::with_key(api_key) } }