random boid angle
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ed8c679e57
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3d512db39b
1 changed files with 7 additions and 1 deletions
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@ -63,6 +63,8 @@ fn alignment(mut boids: Query<(Entity, &Transform, &mut SeperationAcceleration),
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fn move_boids(mut boids: Query<(&mut Transform, &Velocity), With<Boid>>, time: Res<Time>) {
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for (mut transform, velocity) in &mut boids {
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transform.translation += velocity.0.extend(0.) * time.delta_seconds();
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transform.rotation =
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Quat::from_rotation_z(velocity.0.to_angle() - std::f32::consts::FRAC_PI_2);
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}
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}
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@ -78,9 +80,13 @@ fn setup(
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let upper_bound = 100.;
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for i in 0..100 {
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use std::f32::consts::TAU;
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let x = small_rng.gen_range(lower_bound..=upper_bound);
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let y = small_rng.gen_range(lower_bound..=upper_bound);
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let angle = small_rng.gen_range(-TAU..=TAU);
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commands.spawn(BoidBundle {
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mesh: MaterialMesh2dBundle {
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mesh: boid_mesh.0.clone(),
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@ -89,7 +95,7 @@ fn setup(
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.with_translation(Vec3::new(x, y, 0.)),
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..default()
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},
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velocity: Velocity(Vec2::Y * 100.),
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velocity: Velocity(Vec2::from_angle(angle) * 100.),
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..default()
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});
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}
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