vec2 velocity thank goodness

main
Zynh Ludwig 2024-09-01 16:03:54 -07:00
parent a5400fafaa
commit 5561191864
1 changed files with 3 additions and 3 deletions

View File

@ -16,7 +16,7 @@ fn main() {
struct Boid;
#[derive(Component, Default)]
struct Velocity(Vec3);
struct Velocity(Vec2);
#[derive(Bundle, Default)]
struct BoidBundle {
@ -27,7 +27,7 @@ struct BoidBundle {
fn move_boids(mut boids: Query<(&mut Transform, &Velocity), With<Boid>>, time: Res<Time>) {
for (mut transform, velocity) in &mut boids {
transform.translation += velocity.0 * time.delta_seconds();
transform.translation += velocity.0.extend(0.) * time.delta_seconds();
}
}
@ -47,7 +47,7 @@ fn setup(
transform: Transform::from_scale(Vec3::splat(2.5)),
..default()
},
velocity: Velocity(Vec3::Y * 100.),
velocity: Velocity(Vec2::Y * 100.),
..default()
});
}