value tuning

main
Zynh Ludwig 2024-09-01 15:16:09 -07:00
parent 0803b9d611
commit a5400fafaa
2 changed files with 2 additions and 2 deletions

View File

@ -19,7 +19,7 @@ pub fn build_boid_mesh(mut meshes: ResMut<Assets<Mesh>>, mut boid_mesh: ResMut<B
pub fn make_boid_mesh() -> Mesh { pub fn make_boid_mesh() -> Mesh {
const TRIANGLE_HEIGHT: f32 = 10.; const TRIANGLE_HEIGHT: f32 = 10.;
const TRIANGLE_WIDTH: f32 = 5.; const TRIANGLE_WIDTH: f32 = 5.;
const STROKE_WIDTH: f32 = 0.25; const STROKE_WIDTH: f32 = 0.5;
const HALF_HEIGHT: f32 = TRIANGLE_HEIGHT / 2.0; const HALF_HEIGHT: f32 = TRIANGLE_HEIGHT / 2.0;
const HALF_WIDTH: f32 = TRIANGLE_WIDTH / 2.0; const HALF_WIDTH: f32 = TRIANGLE_WIDTH / 2.0;

View File

@ -47,7 +47,7 @@ fn setup(
transform: Transform::from_scale(Vec3::splat(2.5)), transform: Transform::from_scale(Vec3::splat(2.5)),
..default() ..default()
}, },
velocity: Velocity(Vec3::Y * 25.), velocity: Velocity(Vec3::Y * 100.),
..default() ..default()
}); });
} }