she moves!
parent
f42d8bffd5
commit
e41ff1cf61
27
src/main.rs
27
src/main.rs
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@ -14,25 +14,32 @@ fn main() {
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.init_resource::<BoidMesh>()
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.init_resource::<BoidMesh>()
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.add_plugins(DefaultPlugins)
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, (build_boid_mesh, setup).chain())
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.add_systems(Startup, (build_boid_mesh, setup).chain())
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.add_systems(Update, move_boids)
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.run();
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.run();
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}
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}
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#[derive(Resource, Default)]
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#[derive(Resource, Default)]
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struct BoidMesh(Mesh2dHandle);
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struct BoidMesh(Mesh2dHandle);
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#[derive(Component)]
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#[derive(Component, Default)]
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struct Boid;
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struct Boid;
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#[derive(Component)]
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#[derive(Component, Default)]
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struct Velocity(Vec2);
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struct Velocity(Vec3);
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#[derive(Bundle)]
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#[derive(Bundle, Default)]
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struct BoidBundle {
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struct BoidBundle {
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mesh: MaterialMesh2dBundle<ColorMaterial>,
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mesh: MaterialMesh2dBundle<ColorMaterial>,
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velocity: Velocity,
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velocity: Velocity,
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boid: Boid,
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boid: Boid,
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}
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}
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fn move_boids(mut boids: Query<(&mut Transform, &Velocity), With<Boid>>) {
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boids.iter_mut().for_each(|(mut transform, velocity)| {
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transform.translation += velocity.0;
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});
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}
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fn build_boid_mesh(mut meshes: ResMut<Assets<Mesh>>, mut boid_mesh: ResMut<BoidMesh>) {
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fn build_boid_mesh(mut meshes: ResMut<Assets<Mesh>>, mut boid_mesh: ResMut<BoidMesh>) {
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let mesh = Mesh2dHandle(meshes.add(make_boid_mesh()));
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let mesh = Mesh2dHandle(meshes.add(make_boid_mesh()));
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boid_mesh.0 = mesh;
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boid_mesh.0 = mesh;
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@ -47,10 +54,14 @@ fn setup(
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let boid_color = materials.add(Color::from(tailwind::NEUTRAL_50));
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let boid_color = materials.add(Color::from(tailwind::NEUTRAL_50));
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commands.spawn(MaterialMesh2dBundle {
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commands.spawn(BoidBundle {
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mesh: boid_mesh.0.clone(),
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mesh: MaterialMesh2dBundle {
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material: boid_color,
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mesh: boid_mesh.0.clone(),
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transform: Transform::from_scale(Vec3::splat(2.5)),
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material: boid_color,
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transform: Transform::from_scale(Vec3::splat(2.5)),
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..default()
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},
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velocity: Velocity(Vec3::Y),
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..default()
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..default()
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});
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});
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}
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}
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