random spawn position

This commit is contained in:
Zynh Ludwig 2024-09-03 00:15:05 -07:00
parent f6feef04e5
commit ed8c679e57
3 changed files with 65 additions and 13 deletions

26
Cargo.lock generated
View file

@ -1209,6 +1209,7 @@ name = "boids-rs"
version = "0.1.0"
dependencies = [
"bevy",
"rand",
]
[[package]]
@ -2962,6 +2963,15 @@ dependencies = [
"unicode-xid",
]
[[package]]
name = "ppv-lite86"
version = "0.2.20"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "77957b295656769bb8ad2b6a6b09d897d94f05c41b069aede1fcdaa675eaea04"
dependencies = [
"zerocopy",
]
[[package]]
name = "presser"
version = "0.3.1"
@ -3013,6 +3023,18 @@ version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
dependencies = [
"libc",
"rand_chacha",
"rand_core",
]
[[package]]
name = "rand_chacha"
version = "0.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
dependencies = [
"ppv-lite86",
"rand_core",
]
@ -3021,6 +3043,9 @@ name = "rand_core"
version = "0.6.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
dependencies = [
"getrandom",
]
[[package]]
name = "range-alloc"
@ -4282,6 +4307,7 @@ version = "0.7.35"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1b9b4fd18abc82b8136838da5d50bae7bdea537c574d8dc1a34ed098d6c166f0"
dependencies = [
"byteorder",
"zerocopy-derive",
]

View file

@ -5,6 +5,7 @@ edition = "2021"
[dependencies]
bevy = "0.14.1"
rand = { version = "0.8.5", features = ["small_rng"] }
# Enable a small amount of optimization in the dev profile.
[profile.dev]

View file

@ -1,15 +1,26 @@
#![allow(unused)]
mod boid_mesh;
mod boundary;
use bevy::{color::palettes::tailwind, prelude::*, sprite::MaterialMesh2dBundle};
use boid_mesh::BoidMesh;
use rand::{Rng, SeedableRng};
fn main() {
App::new()
.init_resource::<BoidMesh>()
.add_plugins(DefaultPlugins)
.add_systems(Startup, (boid_mesh::build_boid_mesh, setup).chain())
.add_systems(Update, (move_boids, boundary::boid_border_teleport).chain())
.add_systems(
Update,
(
(seperation, cohesion, alignment),
move_boids,
boundary::boid_border_teleport,
)
.chain(),
)
.run();
}
@ -43,7 +54,11 @@ struct BoidBundle {
cache: BoidAccelerationBundle,
}
fn seperation(mut boids: Query<(&Transform, &mut SeperationAcceleration), With<Boid>>) {}
fn seperation(mut boids: Query<(Entity, &Transform, &mut SeperationAcceleration), With<Boid>>) {}
fn cohesion(mut boids: Query<(Entity, &Transform, &mut SeperationAcceleration), With<Boid>>) {}
fn alignment(mut boids: Query<(Entity, &Transform, &mut SeperationAcceleration), With<Boid>>) {}
fn move_boids(mut boids: Query<(&mut Transform, &Velocity), With<Boid>>, time: Res<Time>) {
for (mut transform, velocity) in &mut boids {
@ -56,18 +71,28 @@ fn setup(
mut materials: ResMut<Assets<ColorMaterial>>,
boid_mesh: Res<BoidMesh>,
) {
commands.spawn(Camera2dBundle::default());
let boid_color = materials.add(Color::from(tailwind::NEUTRAL_50));
let mut small_rng = rand::rngs::SmallRng::from_entropy();
let lower_bound = -100.;
let upper_bound = 100.;
for i in 0..100 {
let x = small_rng.gen_range(lower_bound..=upper_bound);
let y = small_rng.gen_range(lower_bound..=upper_bound);
commands.spawn(BoidBundle {
mesh: MaterialMesh2dBundle {
mesh: boid_mesh.0.clone(),
material: boid_color,
transform: Transform::from_scale(Vec3::splat(2.5)),
material: boid_color.clone(),
transform: Transform::from_scale(Vec3::splat(2.5))
.with_translation(Vec3::new(x, y, 0.)),
..default()
},
velocity: Velocity(Vec2::Y * 100.),
..default()
});
}
commands.spawn(Camera2dBundle::default());
}