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3 Commits

Author SHA1 Message Date
Zynh Ludwig 6ca933a1b1 ugg 2024-09-04 12:58:52 -07:00
Zynh Ludwig 94ff4edcca basic gizmo testing 2024-09-04 02:40:25 -07:00
Zynh Ludwig d89666b3f0 acceleration module 2024-09-04 02:06:31 -07:00
3 changed files with 77 additions and 24 deletions

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@ -14,6 +14,7 @@ features = [
"bevy_color",
"bevy_render",
"bevy_winit",
"bevy_gizmos",
"multi_threaded",
"x11",
"wayland",

17
src/acceleration.rs Normal file
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@ -0,0 +1,17 @@
use bevy::prelude::*;
#[derive(Component, Default)]
pub struct SeperationAcceleration(pub Vec2);
#[derive(Component, Default)]
pub struct CohesionAcceleration(pub Vec2);
#[derive(Component, Default)]
pub struct AlignmentAcceleration(pub Vec2);
#[derive(Bundle, Default)]
pub struct BoidAccelerationBundle {
pub s_cache: SeperationAcceleration,
pub c_cache: CohesionAcceleration,
pub a_cache: AlignmentAcceleration,
}

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@ -1,12 +1,20 @@
#![allow(clippy::type_complexity)]
// #![allow(unused)]
mod acceleration;
mod boid_mesh;
mod boundary;
use acceleration::{
AlignmentAcceleration, BoidAccelerationBundle, CohesionAcceleration, SeperationAcceleration,
};
use bevy::{color::palettes::tailwind, prelude::*, sprite::MaterialMesh2dBundle};
use boid_mesh::BoidMesh;
use rand::{Rng, SeedableRng};
const VISION_RANGE: f32 = 100.;
fn main() {
App::new()
.init_resource::<BoidMesh>()
@ -16,7 +24,8 @@ fn main() {
Update,
(
build_local_cache,
(seperation, cohesion, alignment),
(seperation_gizmos),
// (seperation, cohesion, alignment),
accelerate,
move_boids,
boundary::boid_border_teleport,
@ -26,28 +35,15 @@ fn main() {
.run();
}
#[derive(Component, Default)]
struct DrawGizmos;
#[derive(Component, Default)]
struct Boid;
#[derive(Component, Default)]
struct Velocity(Vec2);
#[derive(Component, Default)]
struct SeperationAcceleration(Vec2);
#[derive(Component, Default)]
struct CohesionAcceleration(Vec2);
#[derive(Component, Default)]
struct AlignmentAcceleration(Vec2);
#[derive(Bundle, Default)]
struct BoidAccelerationBundle {
s_cache: SeperationAcceleration,
c_cache: CohesionAcceleration,
a_cache: AlignmentAcceleration,
}
#[derive(Bundle, Default)]
struct BoidBundle {
mesh: MaterialMesh2dBundle<ColorMaterial>,
@ -61,9 +57,7 @@ struct BoidBundle {
struct LocalCache(Vec<Entity>);
fn is_local(a: Vec3, b: Vec3) -> bool {
const LOCAL_DISTANCE: f32 = 100.;
a.distance(b) < LOCAL_DISTANCE
a.distance(b) < VISION_RANGE
}
fn build_local_cache(
@ -93,7 +87,7 @@ fn cohesion(
accel.0 = Vec2::ZERO;
let mut count = 0;
for transform in other_boids.iter_many(&local.0[..]) {
for transform in other_boids.iter_many(&local.0) {
accel.0 += transform.translation.xy();
count += 1;
@ -104,6 +98,37 @@ fn cohesion(
})
}
fn seperation_gizmos(
boids: Query<(&Transform, &LocalCache), (With<Boid>, With<DrawGizmos>)>,
other_boids: Query<&Transform, With<Boid>>,
mut gizmos: Gizmos,
) {
boids.iter().for_each(|(transform, local)| {
other_boids
.iter_many(&local.0)
.take(1)
.for_each(|other_transform| {
let distance = transform.translation.distance(other_transform.translation);
let diff_scale = (distance / VISION_RANGE);
let mut diff = transform.translation - other_transform.translation;
diff *= diff_scale;
gizmos.arrow(
transform.translation,
transform.translation + diff,
tailwind::RED_500,
);
gizmos.line(
transform.translation,
other_transform.translation,
tailwind::GREEN_500,
);
})
});
}
fn seperation(
mut boids: Query<(&Transform, &LocalCache, &mut SeperationAcceleration), With<Boid>>,
other_boids: Query<&Transform, With<Boid>>,
@ -121,7 +146,7 @@ fn alignment(
.for_each(|(velocity, local, mut accel)| {
accel.0 = Vec2::ZERO;
let mut count = 0;
for other_velocity in other_boids.iter_many(&local.0[..]) {
for other_velocity in other_boids.iter_many(&local.0) {
accel.0 += other_velocity.0;
count += 1;
@ -177,7 +202,13 @@ fn setup(
mut materials: ResMut<Assets<ColorMaterial>>,
boid_mesh: Res<BoidMesh>,
windows: Query<&Window>,
mut time: ResMut<Time<Virtual>>,
mut config_store: ResMut<GizmoConfigStore>,
) {
time.set_relative_speed(0.1);
let (gizmo_config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
gizmo_config.line_width = 5.;
let window = windows.get_single().unwrap();
let half_width = window.resolution.width() / 4.;
let half_height = window.resolution.height() / 2.;
@ -190,7 +221,7 @@ fn setup(
let lower_height = -half_height;
let upper_height = half_height;
for _ in 0..1000 {
for i in 0..500 {
use std::f32::consts::TAU;
let x = small_rng.gen_range(lower_width..=upper_width);
@ -198,7 +229,7 @@ fn setup(
let angle = small_rng.gen_range(-TAU..=TAU);
commands.spawn(BoidBundle {
let mut entity_commands = commands.spawn(BoidBundle {
mesh: MaterialMesh2dBundle {
mesh: boid_mesh.0.clone(),
material: boid_color.clone(),
@ -209,6 +240,10 @@ fn setup(
velocity: Velocity(Vec2::from_angle(angle) * 200.),
..default()
});
if i == 0 {
entity_commands.insert(DrawGizmos);
}
}
commands.spawn(Camera2dBundle::default());