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No commits in common. "6ca933a1b1eff1db4725f3854cfa18357ae9c2f8" and "4317ccf3a35409c04cbbd61cfe0a065ce1d1b6a6" have entirely different histories.

3 changed files with 24 additions and 77 deletions

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@ -14,7 +14,6 @@ features = [
"bevy_color",
"bevy_render",
"bevy_winit",
"bevy_gizmos",
"multi_threaded",
"x11",
"wayland",

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@ -1,17 +0,0 @@
use bevy::prelude::*;
#[derive(Component, Default)]
pub struct SeperationAcceleration(pub Vec2);
#[derive(Component, Default)]
pub struct CohesionAcceleration(pub Vec2);
#[derive(Component, Default)]
pub struct AlignmentAcceleration(pub Vec2);
#[derive(Bundle, Default)]
pub struct BoidAccelerationBundle {
pub s_cache: SeperationAcceleration,
pub c_cache: CohesionAcceleration,
pub a_cache: AlignmentAcceleration,
}

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@ -1,20 +1,12 @@
#![allow(clippy::type_complexity)]
// #![allow(unused)]
mod acceleration;
mod boid_mesh;
mod boundary;
use acceleration::{
AlignmentAcceleration, BoidAccelerationBundle, CohesionAcceleration, SeperationAcceleration,
};
use bevy::{color::palettes::tailwind, prelude::*, sprite::MaterialMesh2dBundle};
use boid_mesh::BoidMesh;
use rand::{Rng, SeedableRng};
const VISION_RANGE: f32 = 100.;
fn main() {
App::new()
.init_resource::<BoidMesh>()
@ -24,8 +16,7 @@ fn main() {
Update,
(
build_local_cache,
(seperation_gizmos),
// (seperation, cohesion, alignment),
(seperation, cohesion, alignment),
accelerate,
move_boids,
boundary::boid_border_teleport,
@ -35,15 +26,28 @@ fn main() {
.run();
}
#[derive(Component, Default)]
struct DrawGizmos;
#[derive(Component, Default)]
struct Boid;
#[derive(Component, Default)]
struct Velocity(Vec2);
#[derive(Component, Default)]
struct SeperationAcceleration(Vec2);
#[derive(Component, Default)]
struct CohesionAcceleration(Vec2);
#[derive(Component, Default)]
struct AlignmentAcceleration(Vec2);
#[derive(Bundle, Default)]
struct BoidAccelerationBundle {
s_cache: SeperationAcceleration,
c_cache: CohesionAcceleration,
a_cache: AlignmentAcceleration,
}
#[derive(Bundle, Default)]
struct BoidBundle {
mesh: MaterialMesh2dBundle<ColorMaterial>,
@ -57,7 +61,9 @@ struct BoidBundle {
struct LocalCache(Vec<Entity>);
fn is_local(a: Vec3, b: Vec3) -> bool {
a.distance(b) < VISION_RANGE
const LOCAL_DISTANCE: f32 = 100.;
a.distance(b) < LOCAL_DISTANCE
}
fn build_local_cache(
@ -87,7 +93,7 @@ fn cohesion(
accel.0 = Vec2::ZERO;
let mut count = 0;
for transform in other_boids.iter_many(&local.0) {
for transform in other_boids.iter_many(&local.0[..]) {
accel.0 += transform.translation.xy();
count += 1;
@ -98,37 +104,6 @@ fn cohesion(
})
}
fn seperation_gizmos(
boids: Query<(&Transform, &LocalCache), (With<Boid>, With<DrawGizmos>)>,
other_boids: Query<&Transform, With<Boid>>,
mut gizmos: Gizmos,
) {
boids.iter().for_each(|(transform, local)| {
other_boids
.iter_many(&local.0)
.take(1)
.for_each(|other_transform| {
let distance = transform.translation.distance(other_transform.translation);
let diff_scale = (distance / VISION_RANGE);
let mut diff = transform.translation - other_transform.translation;
diff *= diff_scale;
gizmos.arrow(
transform.translation,
transform.translation + diff,
tailwind::RED_500,
);
gizmos.line(
transform.translation,
other_transform.translation,
tailwind::GREEN_500,
);
})
});
}
fn seperation(
mut boids: Query<(&Transform, &LocalCache, &mut SeperationAcceleration), With<Boid>>,
other_boids: Query<&Transform, With<Boid>>,
@ -146,7 +121,7 @@ fn alignment(
.for_each(|(velocity, local, mut accel)| {
accel.0 = Vec2::ZERO;
let mut count = 0;
for other_velocity in other_boids.iter_many(&local.0) {
for other_velocity in other_boids.iter_many(&local.0[..]) {
accel.0 += other_velocity.0;
count += 1;
@ -202,13 +177,7 @@ fn setup(
mut materials: ResMut<Assets<ColorMaterial>>,
boid_mesh: Res<BoidMesh>,
windows: Query<&Window>,
mut time: ResMut<Time<Virtual>>,
mut config_store: ResMut<GizmoConfigStore>,
) {
time.set_relative_speed(0.1);
let (gizmo_config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
gizmo_config.line_width = 5.;
let window = windows.get_single().unwrap();
let half_width = window.resolution.width() / 4.;
let half_height = window.resolution.height() / 2.;
@ -221,7 +190,7 @@ fn setup(
let lower_height = -half_height;
let upper_height = half_height;
for i in 0..500 {
for _ in 0..1000 {
use std::f32::consts::TAU;
let x = small_rng.gen_range(lower_width..=upper_width);
@ -229,7 +198,7 @@ fn setup(
let angle = small_rng.gen_range(-TAU..=TAU);
let mut entity_commands = commands.spawn(BoidBundle {
commands.spawn(BoidBundle {
mesh: MaterialMesh2dBundle {
mesh: boid_mesh.0.clone(),
material: boid_color.clone(),
@ -240,10 +209,6 @@ fn setup(
velocity: Velocity(Vec2::from_angle(angle) * 200.),
..default()
});
if i == 0 {
entity_commands.insert(DrawGizmos);
}
}
commands.spawn(Camera2dBundle::default());