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No commits in common. "7d5335fb2e8e4957737b1bc718e554fad8ff6799" and "b2b59d68d5b86cb4c78f80e1a5e3860ab140c7ba" have entirely different histories.

3 changed files with 22 additions and 87 deletions

26
Cargo.lock generated
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@ -1209,7 +1209,6 @@ name = "boids-rs"
version = "0.1.0"
dependencies = [
"bevy",
"rand",
]
[[package]]
@ -2963,15 +2962,6 @@ dependencies = [
"unicode-xid",
]
[[package]]
name = "ppv-lite86"
version = "0.2.20"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "77957b295656769bb8ad2b6a6b09d897d94f05c41b069aede1fcdaa675eaea04"
dependencies = [
"zerocopy",
]
[[package]]
name = "presser"
version = "0.3.1"
@ -3023,18 +3013,6 @@ version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
dependencies = [
"libc",
"rand_chacha",
"rand_core",
]
[[package]]
name = "rand_chacha"
version = "0.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
dependencies = [
"ppv-lite86",
"rand_core",
]
@ -3043,9 +3021,6 @@ name = "rand_core"
version = "0.6.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
dependencies = [
"getrandom",
]
[[package]]
name = "range-alloc"
@ -4307,7 +4282,6 @@ version = "0.7.35"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1b9b4fd18abc82b8136838da5d50bae7bdea537c574d8dc1a34ed098d6c166f0"
dependencies = [
"byteorder",
"zerocopy-derive",
]

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@ -5,7 +5,6 @@ edition = "2021"
[dependencies]
bevy = "0.14.1"
rand = { version = "0.8.5", features = ["small_rng"] }
# Enable a small amount of optimization in the dev profile.
[profile.dev]

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@ -1,26 +1,15 @@
#![allow(unused)]
mod boid_mesh;
mod boundary;
use bevy::{color::palettes::tailwind, prelude::*, sprite::MaterialMesh2dBundle};
use boid_mesh::BoidMesh;
use rand::{Rng, SeedableRng};
fn main() {
App::new()
.init_resource::<BoidMesh>()
.add_plugins(DefaultPlugins)
.add_systems(Startup, (boid_mesh::build_boid_mesh, setup).chain())
.add_systems(
Update,
(
(seperation, cohesion, alignment),
move_boids,
boundary::boid_border_teleport,
)
.chain(),
)
.add_systems(Update, (move_boids, boundary::boid_border_teleport).chain())
.run();
}
@ -31,19 +20,19 @@ struct Boid;
struct Velocity(Vec2);
#[derive(Component, Default)]
struct SeperationAcceleration(Vec2);
struct SeperationCache(Vec2);
#[derive(Component, Default)]
struct CohesionAcceleration(Vec2);
struct CohesionCache(Vec2);
#[derive(Component, Default)]
struct AlignmentAcceleration(Vec2);
struct AlignmentCache(Vec2);
#[derive(Bundle, Default)]
struct BoidAccelerationBundle {
s_cache: SeperationAcceleration,
c_cache: CohesionAcceleration,
a_cache: AlignmentAcceleration,
struct BoidCacheBundle {
s_cache: SeperationCache,
c_cache: CohesionCache,
a_cache: AlignmentCache,
}
#[derive(Bundle, Default)]
@ -51,61 +40,34 @@ struct BoidBundle {
mesh: MaterialMesh2dBundle<ColorMaterial>,
velocity: Velocity,
boid: Boid,
cache: BoidAccelerationBundle,
cache: BoidCacheBundle,
}
fn seperation(mut boids: Query<(Entity, &Transform, &mut SeperationAcceleration), With<Boid>>) {}
fn cohesion(mut boids: Query<(Entity, &Transform, &mut SeperationAcceleration), With<Boid>>) {}
fn alignment(mut boids: Query<(Entity, &Transform, &mut SeperationAcceleration), With<Boid>>) {}
fn seperation(mut boids: Query<(&Transform, &mut SeperationCache), With<Boid>>) {}
fn move_boids(mut boids: Query<(&mut Transform, &Velocity), With<Boid>>, time: Res<Time>) {
boids.par_iter_mut().for_each(|(mut transform, velocity)| {
for (mut transform, velocity) in &mut boids {
transform.translation += velocity.0.extend(0.) * time.delta_seconds();
transform.rotation =
Quat::from_rotation_z(velocity.0.to_angle() - std::f32::consts::FRAC_PI_2);
});
}
}
fn setup(
mut commands: Commands,
mut materials: ResMut<Assets<ColorMaterial>>,
boid_mesh: Res<BoidMesh>,
windows: Query<&Window>,
) {
let window = windows.get_single().unwrap();
let half_width = window.resolution.width() / 4.;
let half_height = window.resolution.height() / 2.;
commands.spawn(Camera2dBundle::default());
let boid_color = materials.add(Color::from(tailwind::NEUTRAL_50));
let mut small_rng = rand::rngs::SmallRng::from_entropy();
let lower_width = -half_width;
let upper_width = half_width;
let lower_height = -half_height;
let upper_height = half_height;
for i in 0..1000 {
use std::f32::consts::TAU;
let x = small_rng.gen_range(lower_width..=upper_width);
let y = small_rng.gen_range(lower_height..=upper_height);
let angle = small_rng.gen_range(-TAU..=TAU);
commands.spawn(BoidBundle {
mesh: MaterialMesh2dBundle {
mesh: boid_mesh.0.clone(),
material: boid_color.clone(),
transform: Transform::from_scale(Vec3::splat(2.5))
.with_translation(Vec3::new(x, y, 0.)),
material: boid_color,
transform: Transform::from_scale(Vec3::splat(2.5)),
..default()
},
velocity: Velocity(Vec2::from_angle(angle) * 200.),
velocity: Velocity(Vec2::Y * 100.),
..default()
});
}
commands.spawn(Camera2dBundle::default());
}