forked from mirror/dwl
Merge branch 'main' into push
This commit is contained in:
commit
7c3c5ffcc2
1 changed files with 31 additions and 36 deletions
49
dwl.c
49
dwl.c
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@ -74,7 +74,7 @@
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/* enums */
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/* enums */
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enum { CurNormal, CurPressed, CurMove, CurResize }; /* cursor */
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enum { CurNormal, CurPressed, CurMove, CurResize }; /* cursor */
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enum { XDGShell, LayerShell, X11Managed, X11Unmanaged }; /* client types */
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enum { XDGShell, LayerShell, X11Managed, X11Unmanaged }; /* client types */
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enum { LyrBg, LyrBottom, LyrTop, LyrOverlay, LyrTile, LyrFloat, LyrFS, LyrDragIcon, LyrBlock, NUM_LAYERS }; /* scene layers */
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enum { LyrBg, LyrBottom, LyrTile, LyrFloat, LyrFS, LyrTop, LyrOverlay, LyrBlock, NUM_LAYERS }; /* scene layers */
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#ifdef XWAYLAND
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#ifdef XWAYLAND
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enum { NetWMWindowTypeDialog, NetWMWindowTypeSplash, NetWMWindowTypeToolbar,
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enum { NetWMWindowTypeDialog, NetWMWindowTypeSplash, NetWMWindowTypeToolbar,
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NetWMWindowTypeUtility, NetLast }; /* EWMH atoms */
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NetWMWindowTypeUtility, NetLast }; /* EWMH atoms */
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@ -330,6 +330,8 @@ static struct wl_display *dpy;
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static struct wlr_backend *backend;
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static struct wlr_backend *backend;
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static struct wlr_scene *scene;
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static struct wlr_scene *scene;
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static struct wlr_scene_tree *layers[NUM_LAYERS];
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static struct wlr_scene_tree *layers[NUM_LAYERS];
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/* Map from ZWLR_LAYER_SHELL_* constants to Lyr* enum */
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static const int layermap[] = { LyrBg, LyrBottom, LyrTop, LyrOverlay };
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static struct wlr_renderer *drw;
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static struct wlr_renderer *drw;
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static struct wlr_allocator *alloc;
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static struct wlr_allocator *alloc;
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static struct wlr_compositor *compositor;
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static struct wlr_compositor *compositor;
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@ -738,17 +740,16 @@ commitlayersurfacenotify(struct wl_listener *listener, void *data)
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LayerSurface *layersurface = wl_container_of(listener, layersurface, surface_commit);
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LayerSurface *layersurface = wl_container_of(listener, layersurface, surface_commit);
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struct wlr_layer_surface_v1 *wlr_layer_surface = layersurface->layer_surface;
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struct wlr_layer_surface_v1 *wlr_layer_surface = layersurface->layer_surface;
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struct wlr_output *wlr_output = wlr_layer_surface->output;
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struct wlr_output *wlr_output = wlr_layer_surface->output;
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struct wlr_scene_tree *layer = layers[layermap[wlr_layer_surface->current.layer]];
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/* For some reason this layersurface have no monitor, this can be because
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/* For some reason this layersurface have no monitor, this can be because
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* its monitor has just been destroyed */
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* its monitor has just been destroyed */
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if (!wlr_output || !(layersurface->mon = wlr_output->data))
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if (!wlr_output || !(layersurface->mon = wlr_output->data))
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return;
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return;
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if (layers[wlr_layer_surface->current.layer] != layersurface->scene->node.parent) {
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if (layer != layersurface->scene->node.parent) {
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wlr_scene_node_reparent(&layersurface->scene->node,
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wlr_scene_node_reparent(&layersurface->scene->node, layer);
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layers[wlr_layer_surface->current.layer]);
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wlr_scene_node_reparent(&layersurface->popups->node, layer);
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wlr_scene_node_reparent(&layersurface->popups->node,
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layers[wlr_layer_surface->current.layer]);
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wl_list_remove(&layersurface->link);
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wl_list_remove(&layersurface->link);
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wl_list_insert(&layersurface->mon->layers[wlr_layer_surface->current.layer],
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wl_list_insert(&layersurface->mon->layers[wlr_layer_surface->current.layer],
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&layersurface->link);
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&layersurface->link);
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@ -834,6 +835,7 @@ createlayersurface(struct wl_listener *listener, void *data)
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struct wlr_layer_surface_v1 *wlr_layer_surface = data;
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struct wlr_layer_surface_v1 *wlr_layer_surface = data;
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LayerSurface *layersurface;
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LayerSurface *layersurface;
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struct wlr_layer_surface_v1_state old_state;
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struct wlr_layer_surface_v1_state old_state;
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struct wlr_scene_tree *l = layers[layermap[wlr_layer_surface->pending.layer]];
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if (!wlr_layer_surface->output)
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if (!wlr_layer_surface->output)
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wlr_layer_surface->output = selmon ? selmon->wlr_output : NULL;
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wlr_layer_surface->output = selmon ? selmon->wlr_output : NULL;
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@ -858,11 +860,9 @@ createlayersurface(struct wl_listener *listener, void *data)
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layersurface->mon = wlr_layer_surface->output->data;
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layersurface->mon = wlr_layer_surface->output->data;
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wlr_layer_surface->data = layersurface;
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wlr_layer_surface->data = layersurface;
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layersurface->scene_layer = wlr_scene_layer_surface_v1_create(
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layersurface->scene_layer = wlr_scene_layer_surface_v1_create(l, wlr_layer_surface);
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layers[wlr_layer_surface->pending.layer], wlr_layer_surface);
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layersurface->scene = layersurface->scene_layer->tree;
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layersurface->scene = layersurface->scene_layer->tree;
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layersurface->popups = wlr_layer_surface->surface->data =
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layersurface->popups = wlr_layer_surface->surface->data = wlr_scene_tree_create(l);
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wlr_scene_tree_create(layers[wlr_layer_surface->pending.layer]);
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layersurface->scene->node.data = layersurface;
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layersurface->scene->node.data = layersurface;
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@ -2129,6 +2129,8 @@ setsel(struct wl_listener *listener, void *data)
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void
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void
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setup(void)
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setup(void)
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{
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{
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int layer;
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/* Set up signal handlers */
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/* Set up signal handlers */
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struct sigaction sa = {.sa_flags = SA_RESTART, .sa_handler = sigchld};
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struct sigaction sa = {.sa_flags = SA_RESTART, .sa_handler = sigchld};
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sigemptyset(&sa.sa_mask);
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sigemptyset(&sa.sa_mask);
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@ -2155,15 +2157,8 @@ setup(void)
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/* Initialize the scene graph used to lay out windows */
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/* Initialize the scene graph used to lay out windows */
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scene = wlr_scene_create();
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scene = wlr_scene_create();
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layers[LyrBg] = wlr_scene_tree_create(&scene->tree);
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for (layer = 0; layer < NUM_LAYERS; layer++)
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layers[LyrBottom] = wlr_scene_tree_create(&scene->tree);
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layers[layer] = wlr_scene_tree_create(&scene->tree);
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layers[LyrTile] = wlr_scene_tree_create(&scene->tree);
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layers[LyrFloat] = wlr_scene_tree_create(&scene->tree);
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layers[LyrFS] = wlr_scene_tree_create(&scene->tree);
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layers[LyrTop] = wlr_scene_tree_create(&scene->tree);
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layers[LyrOverlay] = wlr_scene_tree_create(&scene->tree);
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layers[LyrDragIcon] = wlr_scene_tree_create(&scene->tree);
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layers[LyrBlock] = wlr_scene_tree_create(&scene->tree);
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/* Create a renderer with the default implementation */
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/* Create a renderer with the default implementation */
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if (!(drw = wlr_renderer_autocreate(backend)))
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if (!(drw = wlr_renderer_autocreate(backend)))
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@ -2352,11 +2347,13 @@ void
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startdrag(struct wl_listener *listener, void *data)
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startdrag(struct wl_listener *listener, void *data)
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{
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{
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struct wlr_drag *drag = data;
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struct wlr_drag *drag = data;
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struct wlr_scene_tree *icon;
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if (!drag->icon)
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if (!drag->icon)
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return;
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return;
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drag->icon->data = wlr_scene_subsurface_tree_create(layers[LyrDragIcon], drag->icon->surface);
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drag->icon->data = icon = wlr_scene_subsurface_tree_create(&scene->tree, drag->icon->surface);
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wlr_scene_node_place_below(&icon->node, &layers[LyrBlock]->node);
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motionnotify(0);
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motionnotify(0);
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wl_signal_add(&drag->icon->events.destroy, &drag_icon_destroy);
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wl_signal_add(&drag->icon->events.destroy, &drag_icon_destroy);
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}
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}
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@ -2654,11 +2651,12 @@ xytonode(double x, double y, struct wlr_surface **psurface,
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struct wlr_surface *surface = NULL;
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struct wlr_surface *surface = NULL;
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Client *c = NULL;
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Client *c = NULL;
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LayerSurface *l = NULL;
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LayerSurface *l = NULL;
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const int *layer;
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int layer;
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int focus_order[] = { LyrBlock, LyrOverlay, LyrTop, LyrFS, LyrFloat, LyrTile, LyrBottom, LyrBg };
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for (layer = NUM_LAYERS - 1; !surface && layer >= 0; layer--) {
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if (!(node = wlr_scene_node_at(&layers[layer]->node, x, y, nx, ny)))
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continue;
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for (layer = focus_order; layer < END(focus_order); layer++) {
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if ((node = wlr_scene_node_at(&layers[*layer]->node, x, y, nx, ny))) {
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if (node->type == WLR_SCENE_NODE_BUFFER)
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if (node->type == WLR_SCENE_NODE_BUFFER)
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surface = wlr_scene_surface_from_buffer(
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surface = wlr_scene_surface_from_buffer(
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wlr_scene_buffer_from_node(node))->surface;
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wlr_scene_buffer_from_node(node))->surface;
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@ -2670,9 +2668,6 @@ xytonode(double x, double y, struct wlr_surface **psurface,
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l = pnode->data;
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l = pnode->data;
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}
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}
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}
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}
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if (surface)
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break;
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}
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if (psurface) *psurface = surface;
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if (psurface) *psurface = surface;
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if (pc) *pc = c;
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if (pc) *pc = c;
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