random particles

bevy-rapier
Zynh0722 2024-02-15 03:37:49 -08:00
parent da25ffb0bf
commit 6d270344cf
2 changed files with 30 additions and 12 deletions

View File

@ -1,6 +1,7 @@
mod drawable; mod drawable;
mod particle; mod particle;
use drawable::Drawable;
use nannou::prelude::*; use nannou::prelude::*;
use particle::Particle; use particle::Particle;
@ -10,6 +11,19 @@ struct Model {
particles: Vec<Particle>, particles: Vec<Particle>,
} }
fn fill_particles(app: &App, particles: &mut Vec<Particle>) {
let boundary = app.window_rect();
for _ in 0..200 {
let x = random_range(boundary.left(), boundary.right());
let y = random_range(boundary.top(), boundary.bottom());
let particle = Particle::new(Vec2::new(x, y));
particles.push(particle);
}
}
fn model(app: &App) -> Model { fn model(app: &App) -> Model {
// Create a new window! Store the ID so we can refer to it later. // Create a new window! Store the ID so we can refer to it later.
let _window = app let _window = app
@ -21,34 +35,34 @@ fn model(app: &App) -> Model {
.build() .build()
.unwrap(); .unwrap();
let boundary = app.window_rect();
let mut particles = Vec::new(); let mut particles = Vec::new();
for _ in 0..100 { fill_particles(app, &mut particles);
let x = random_range(boundary.left(), boundary.right());
let y = random_range(boundary.top(), boundary.bottom());
let particle = Particle::new(Vec2::new(x, y));
particles.push(particle);
}
Model { _window, particles } Model { _window, particles }
} }
// Handle events related to the window and update the model if necessary // Handle events related to the window and update the model if necessary
fn event(_app: &App, _model: &mut Model, event: WindowEvent) { fn event(app: &App, model: &mut Model, event: WindowEvent) {
if let KeyReleased(Key::Escape) = event { if let KeyReleased(Key::Escape) = event {
_app.quit() app.quit()
}
if let Resized(_) = event {
model.particles.clear();
fill_particles(app, &mut model.particles);
} }
println!("{:?}", event); println!("{:?}", event);
} }
// Draw the state of your `Model` into the given `Frame` here. // Draw the state of your `Model` into the given `Frame` here.
fn view(app: &App, _model: &Model, frame: Frame) { fn view(app: &App, model: &Model, frame: Frame) {
let draw = app.draw(); let draw = app.draw();
draw.background().color(CORNFLOWERBLUE); draw.background().color(CORNFLOWERBLUE);
draw.ellipse().color(STEELBLUE).x_y(200.0, -100.0); model.particles.draw(&draw);
// I don't think there is even a fail condition in this function, but it returns a result? // I don't think there is even a fail condition in this function, but it returns a result?
draw.to_frame(app, &frame).unwrap(); draw.to_frame(app, &frame).unwrap();

View File

@ -30,6 +30,10 @@ impl Default for Particle {
impl Drawable for Particle { impl Drawable for Particle {
fn draw(&self, draw: &Draw) { fn draw(&self, draw: &Draw) {
draw.ellipse().color(RED).radius(self.radius).xy(self.pos); draw.ellipse()
.color(RED)
.stroke_weight(1.0)
.radius(self.radius)
.xy(self.pos);
} }
} }