switch to using a generic rect

main
Zynh0722 2024-02-17 02:28:05 -08:00
parent 1e90b2c514
commit 8cde3ba399
1 changed files with 5 additions and 5 deletions

View File

@ -23,9 +23,7 @@ struct Model {
engine: PhysicsEngine,
}
fn random_vec(_app: &App) -> nalgebra::Vector2<f32> {
let boundary = _app.window_rect();
fn random_vec_in_rect(boundary: &Rect) -> nalgebra::Vector2<f32> {
let x = random_range(-100., 100.);
let y = random_range(-150., boundary.top());
@ -36,13 +34,15 @@ fn fill_particles(app: &App, colliders: &mut ColliderSet, bodies: &mut RigidBody
// Keeping track of already placed balls to avoid overlap
// Need to look into a way to do this with rapier directly
let mut positions: Vec<nalgebra::Vector2<f32>> = Vec::new();
let boundary = &app.window_rect();
for _ in 0..PARTICLE_COUNT {
let mut xy = random_vec(app);
let mut xy = random_vec_in_rect(boundary);
while !positions
.iter()
.all(|pos| pos.metric_distance(&xy) > PARTICLE_SIZE * 2.)
{
xy = random_vec(app)
xy = random_vec_in_rect(boundary)
}
positions.push(xy);