actually remove particles
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@ -1,6 +1,5 @@
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mod drawable;
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mod drawable;
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mod engine;
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mod engine;
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mod particle;
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use drawable::DrawShape;
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use drawable::DrawShape;
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use engine::{PhysicsEngine, PhysicsState};
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use engine::{PhysicsEngine, PhysicsState};
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@ -15,7 +14,6 @@ use rapier2d::{
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const WINDOW_WIDTH: u32 = 512;
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const WINDOW_WIDTH: u32 = 512;
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const WINDOW_HEIGHT: u32 = WINDOW_WIDTH;
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const WINDOW_HEIGHT: u32 = WINDOW_WIDTH;
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const PARTICLE_COUNT: u32 = 200;
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const PARTICLE_COUNT: u32 = 200;
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const PARTICLE_SIZE: f32 = 10.0;
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struct Model {
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struct Model {
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// Store the window ID so we can refer to this specific window later if needed.
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// Store the window ID so we can refer to this specific window later if needed.
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