From be7c6763f0867afeedc5b027e5b98e570b9747e7 Mon Sep 17 00:00:00 2001 From: Zynh0722 Date: Sat, 17 Feb 2024 01:51:56 -0800 Subject: [PATCH] more cleanup --- src/main.rs | 17 ++++------------- 1 file changed, 4 insertions(+), 13 deletions(-) diff --git a/src/main.rs b/src/main.rs index 937b2ac..994cb0a 100644 --- a/src/main.rs +++ b/src/main.rs @@ -55,28 +55,21 @@ fn model(app: &App) -> Model { let mut engine = PhysicsEngine { state: PhysicsState { - gravity: vector![0.0, -9.81 * 10.0], + gravity: vector![0., -9.81 * 10.], ..Default::default() }, ..Default::default() }; /* Create the ground. */ - let collider = ColliderBuilder::cuboid(100.0, 10.0) - .translation(vector![0.0, -200.0]) + let collider = ColliderBuilder::cuboid(100., 10.) + .translation(vector![0., -200.]) .build(); engine.state.colliders.insert(collider); - // let mut particles = Vec::new(); - - // fill_particles(app, &mut particles); fill_particles(app, &mut engine.state.colliders, &mut engine.state.bodies); - Model { - _window, - // particles, - engine, - } + Model { _window, engine } } // Handle events related to the window and update the model if necessary @@ -111,8 +104,6 @@ fn event(app: &App, model: &mut Model, event: WindowEvent) { &mut model.engine.state.bodies, ); } - - // println!("{:?}", event); } // Update the state of your application here. By default, this gets called right before `view`.