getting some drawing done
parent
92b0716d92
commit
df6dceab70
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@ -0,0 +1,12 @@
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pub(crate) trait Drawable {
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fn draw(&self, draw: &Draw);
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}
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impl<T> Drawable for Vec<T>
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where
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T: Drawable,
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{
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fn draw(&self, draw: &Draw) {
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self.iter().for_each(|s| s.draw(draw))
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}
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}
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78
src/main.rs
78
src/main.rs
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@ -1,3 +1,77 @@
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fn main() {
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println!("Hello, world!");
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mod drawable;
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use drawable::Drawable;
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use nannou::prelude::*;
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#[derive(Debug)]
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struct Particle {
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pos: Vec2,
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radius: f32,
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}
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impl Particle {
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fn new(pos: Vec2) -> Self {
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Self {
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pos,
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..Default::default()
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}
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}
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}
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impl Default for Particle {
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fn default() -> Self {
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Self {
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pos: Default::default(),
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radius: 10.0,
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}
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}
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}
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impl Drawable for Particle {
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fn draw(&self, draw: &Draw) {
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draw.ellipse().color(RED).radius(self.radius).xy(self.pos);
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}
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}
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struct Model {
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// Store the window ID so we can refer to this specific window later if needed.
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_window: WindowId,
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}
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fn model(app: &App) -> Model {
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// Create a new window! Store the ID so we can refer to it later.
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let _window = app
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.new_window()
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.size(512, 512)
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.title("nannou")
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.view(view) // The function that will be called for presenting graphics to a frame.
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.event(event) // The function that will be called when the window receives events.
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.build()
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.unwrap();
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Model { _window }
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}
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// Handle events related to the window and update the model if necessary
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fn event(_app: &App, _model: &mut Model, event: WindowEvent) {
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if let KeyReleased(Key::Escape) = event {
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_app.quit()
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}
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println!("{:?}", event);
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}
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// Draw the state of your `Model` into the given `Frame` here.
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fn view(app: &App, _model: &Model, frame: Frame) {
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let draw = app.draw();
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draw.background().color(CORNFLOWERBLUE);
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draw.ellipse().color(STEELBLUE).x_y(200.0, -100.0);
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// I don't think there is even a fail condition in this function, but it returns a result?
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draw.to_frame(app, &frame).unwrap();
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}
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fn main() {
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nannou::app(model).run();
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}
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