better window bounding boxes
I also switch to using generalized Rect instead of an app for places where i was using the window boundarymain
parent
4c36162aa5
commit
e259bf6019
19
src/main.rs
19
src/main.rs
|
@ -18,7 +18,7 @@ const PARTICLE_SIZE: f32 = 5.;
|
||||||
|
|
||||||
struct Model {
|
struct Model {
|
||||||
// Store the window ID so we can refer to this specific window later if needed.
|
// Store the window ID so we can refer to this specific window later if needed.
|
||||||
_window: WindowId,
|
window: WindowId,
|
||||||
// particles: Vec<Particle>,
|
// particles: Vec<Particle>,
|
||||||
engine: PhysicsEngine,
|
engine: PhysicsEngine,
|
||||||
}
|
}
|
||||||
|
@ -30,11 +30,10 @@ fn random_vec_in_rect(boundary: &Rect) -> nalgebra::Vector2<f32> {
|
||||||
vector![x, y]
|
vector![x, y]
|
||||||
}
|
}
|
||||||
|
|
||||||
fn fill_particles(app: &App, colliders: &mut ColliderSet, bodies: &mut RigidBodySet) {
|
fn fill_particles(boundary: &Rect, colliders: &mut ColliderSet, bodies: &mut RigidBodySet) {
|
||||||
// Keeping track of already placed balls to avoid overlap
|
// Keeping track of already placed balls to avoid overlap
|
||||||
// Need to look into a way to do this with rapier directly
|
// Need to look into a way to do this with rapier directly
|
||||||
let mut positions: Vec<nalgebra::Vector2<f32>> = Vec::new();
|
let mut positions: Vec<nalgebra::Vector2<f32>> = Vec::new();
|
||||||
let boundary = &app.window_rect();
|
|
||||||
|
|
||||||
for _ in 0..PARTICLE_COUNT {
|
for _ in 0..PARTICLE_COUNT {
|
||||||
let mut xy = random_vec_in_rect(boundary);
|
let mut xy = random_vec_in_rect(boundary);
|
||||||
|
@ -62,7 +61,7 @@ fn model(app: &App) -> Model {
|
||||||
// per app
|
// per app
|
||||||
|
|
||||||
// Create a new window! Store the ID so we can refer to it later.
|
// Create a new window! Store the ID so we can refer to it later.
|
||||||
let _window = app
|
let window = app
|
||||||
.new_window()
|
.new_window()
|
||||||
.size(WINDOW_WIDTH, WINDOW_HEIGHT)
|
.size(WINDOW_WIDTH, WINDOW_HEIGHT)
|
||||||
.title("nannou")
|
.title("nannou")
|
||||||
|
@ -79,7 +78,7 @@ fn model(app: &App) -> Model {
|
||||||
..Default::default()
|
..Default::default()
|
||||||
};
|
};
|
||||||
|
|
||||||
let boundary = app.window_rect();
|
let boundary = app.window(window).unwrap().rect();
|
||||||
|
|
||||||
/* Create the ground. */
|
/* Create the ground. */
|
||||||
let collider = ColliderBuilder::cuboid(boundary.w(), 4.)
|
let collider = ColliderBuilder::cuboid(boundary.w(), 4.)
|
||||||
|
@ -103,9 +102,13 @@ fn model(app: &App) -> Model {
|
||||||
.build();
|
.build();
|
||||||
engine.state.colliders.insert(collider);
|
engine.state.colliders.insert(collider);
|
||||||
|
|
||||||
fill_particles(app, &mut engine.state.colliders, &mut engine.state.bodies);
|
fill_particles(
|
||||||
|
&boundary,
|
||||||
|
&mut engine.state.colliders,
|
||||||
|
&mut engine.state.bodies,
|
||||||
|
);
|
||||||
|
|
||||||
Model { _window, engine }
|
Model { window, engine }
|
||||||
}
|
}
|
||||||
|
|
||||||
// Handle events related to the window and update the model if necessary
|
// Handle events related to the window and update the model if necessary
|
||||||
|
@ -137,7 +140,7 @@ fn event(app: &App, model: &mut Model, event: WindowEvent) {
|
||||||
}
|
}
|
||||||
|
|
||||||
fill_particles(
|
fill_particles(
|
||||||
app,
|
&app.window(model.window).unwrap().rect(),
|
||||||
&mut model.engine.state.colliders,
|
&mut model.engine.state.colliders,
|
||||||
&mut model.engine.state.bodies,
|
&mut model.engine.state.bodies,
|
||||||
);
|
);
|
||||||
|
|
Loading…
Reference in New Issue