variable naming
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1 changed files with 4 additions and 4 deletions
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@ -78,16 +78,16 @@ fn setup(
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const TILE_SPACE: f32 = TOTAL_WIDTH / TILES as f32;
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const TILE_SPACE: f32 = TOTAL_WIDTH / TILES as f32;
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const CENTER: f32 = TOTAL_WIDTH / 2.;
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const CENTER: f32 = TOTAL_WIDTH / 2.;
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let circle_mesh = Mesh2dHandle(meshes.add(Rectangle::new(TILE_SIZE, TILE_SIZE)));
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let tile_mesh = Mesh2dHandle(meshes.add(Rectangle::new(TILE_SIZE, TILE_SIZE)));
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let color = Color::from(tailwind::NEUTRAL_700);
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let tile_color = Color::from(tailwind::NEUTRAL_700);
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for i in 0..TILES {
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for i in 0..TILES {
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for j in 0..TILES {
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for j in 0..TILES {
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let tile_x = i as f32 * TILE_SPACE - CENTER + OFFSET;
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let tile_x = i as f32 * TILE_SPACE - CENTER + OFFSET;
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let tile_y = j as f32 * TILE_SPACE - CENTER + OFFSET;
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let tile_y = j as f32 * TILE_SPACE - CENTER + OFFSET;
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commands.spawn(MaterialMesh2dBundle {
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commands.spawn(MaterialMesh2dBundle {
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mesh: circle_mesh.clone(),
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mesh: tile_mesh.clone(),
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material: materials.add(color),
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material: materials.add(tile_color),
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transform: Transform::from_xyz(tile_x, tile_y, 0.),
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transform: Transform::from_xyz(tile_x, tile_y, 0.),
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..default()
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..default()
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});
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});
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