variable naming

This commit is contained in:
Zynh Ludwig 2024-08-20 12:14:10 -07:00
parent e2b5513dd3
commit 00e5bab2a5

View file

@ -78,16 +78,16 @@ fn setup(
const TILE_SPACE: f32 = TOTAL_WIDTH / TILES as f32;
const CENTER: f32 = TOTAL_WIDTH / 2.;
let circle_mesh = Mesh2dHandle(meshes.add(Rectangle::new(TILE_SIZE, TILE_SIZE)));
let color = Color::from(tailwind::NEUTRAL_700);
let tile_mesh = Mesh2dHandle(meshes.add(Rectangle::new(TILE_SIZE, TILE_SIZE)));
let tile_color = Color::from(tailwind::NEUTRAL_700);
for i in 0..TILES {
for j in 0..TILES {
let tile_x = i as f32 * TILE_SPACE - CENTER + OFFSET;
let tile_y = j as f32 * TILE_SPACE - CENTER + OFFSET;
commands.spawn(MaterialMesh2dBundle {
mesh: circle_mesh.clone(),
material: materials.add(color),
mesh: tile_mesh.clone(),
material: materials.add(tile_color),
transform: Transform::from_xyz(tile_x, tile_y, 0.),
..default()
});