some tiles?

main
Zynh Ludwig 2024-08-20 10:13:47 -07:00
parent 1fe15d778b
commit 6b23727864
1 changed files with 21 additions and 8 deletions

View File

@ -1,4 +1,5 @@
use bevy::{
color::palettes::tailwind,
prelude::*,
sprite::{MaterialMesh2dBundle, Mesh2dHandle},
};
@ -67,13 +68,25 @@ fn setup(
) {
commands.spawn(Camera2dBundle::default());
let circle_mesh = Mesh2dHandle(meshes.add(Circle { radius: 50. }));
let color = Color::hsl(75., 0.95, 0.7);
const TILES: i32 = 9;
const TILE_SIZE: f32 = 50.;
const TOTAL_WIDTH: f32 = (TILE_SIZE + 10.) * TILES as f32;
const TILE_SPACE: f32 = TOTAL_WIDTH / TILES as f32;
const CENTER: f32 = TOTAL_WIDTH / 2.;
commands.spawn(MaterialMesh2dBundle {
mesh: circle_mesh,
material: materials.add(color),
transform: Transform::from_xyz(0., 0., 0.),
..default()
});
let circle_mesh = Mesh2dHandle(meshes.add(Rectangle::new(TILE_SIZE, TILE_SIZE)));
let color = Color::from(tailwind::NEUTRAL_700);
for i in 0..=TILES {
for j in 0..=TILES {
let tile_x = i as f32 * TILE_SPACE - CENTER;
let tile_y = j as f32 * TILE_SPACE - CENTER;
commands.spawn(MaterialMesh2dBundle {
mesh: circle_mesh.clone(),
material: materials.add(color),
transform: Transform::from_xyz(tile_x, tile_y, 0.),
..default()
});
}
}
}