some tiles?
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1fe15d778b
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1 changed files with 21 additions and 8 deletions
29
src/main.rs
29
src/main.rs
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@ -1,4 +1,5 @@
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use bevy::{
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color::palettes::tailwind,
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prelude::*,
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sprite::{MaterialMesh2dBundle, Mesh2dHandle},
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};
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@ -67,13 +68,25 @@ fn setup(
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) {
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commands.spawn(Camera2dBundle::default());
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let circle_mesh = Mesh2dHandle(meshes.add(Circle { radius: 50. }));
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let color = Color::hsl(75., 0.95, 0.7);
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const TILES: i32 = 9;
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const TILE_SIZE: f32 = 50.;
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const TOTAL_WIDTH: f32 = (TILE_SIZE + 10.) * TILES as f32;
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const TILE_SPACE: f32 = TOTAL_WIDTH / TILES as f32;
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const CENTER: f32 = TOTAL_WIDTH / 2.;
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commands.spawn(MaterialMesh2dBundle {
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mesh: circle_mesh,
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material: materials.add(color),
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transform: Transform::from_xyz(0., 0., 0.),
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..default()
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});
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let circle_mesh = Mesh2dHandle(meshes.add(Rectangle::new(TILE_SIZE, TILE_SIZE)));
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let color = Color::from(tailwind::NEUTRAL_700);
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for i in 0..=TILES {
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for j in 0..=TILES {
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let tile_x = i as f32 * TILE_SPACE - CENTER;
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let tile_y = j as f32 * TILE_SPACE - CENTER;
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commands.spawn(MaterialMesh2dBundle {
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mesh: circle_mesh.clone(),
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material: materials.add(color),
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transform: Transform::from_xyz(tile_x, tile_y, 0.),
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..default()
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});
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}
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}
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}
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