compute tile offset
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1 changed files with 5 additions and 3 deletions
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@ -72,7 +72,9 @@ fn setup(
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const TILES: i32 = 9;
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const TILE_SIZE: f32 = 50.;
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const TOTAL_WIDTH: f32 = (TILE_SIZE + 10.) * TILES as f32;
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const GAP_SIZE: f32 = 10.;
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const OFFSET: f32 = (TILE_SIZE + GAP_SIZE) / 2.;
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const TOTAL_WIDTH: f32 = (TILE_SIZE + GAP_SIZE) * TILES as f32;
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const TILE_SPACE: f32 = TOTAL_WIDTH / TILES as f32;
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const CENTER: f32 = TOTAL_WIDTH / 2.;
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@ -81,8 +83,8 @@ fn setup(
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for i in 0..TILES {
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for j in 0..TILES {
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let tile_x = i as f32 * TILE_SPACE - CENTER;
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let tile_y = j as f32 * TILE_SPACE - CENTER;
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let tile_x = i as f32 * TILE_SPACE - CENTER + OFFSET;
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let tile_y = j as f32 * TILE_SPACE - CENTER + OFFSET;
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commands.spawn(MaterialMesh2dBundle {
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mesh: circle_mesh.clone(),
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material: materials.add(color),
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