more structure notes

main
Zynh0722 2024-01-31 17:52:51 -08:00
parent 5b58d8aef3
commit f8b1ed2ef1
1 changed files with 36 additions and 0 deletions

View File

@ -52,12 +52,48 @@ fn main() -> anyhow::Result<()> {
become_wm(&conn, screen)?;
// TODO: setup
// Whole bunch to do here
// - setting up application state
// - in dwm, this is done by assigning pointers
// - we'll likely use a top level struct to do the same
// - this includes:
// - the default screen along with its size
// - the root window
// - the drawable context (or our equivalent)
// - fonts
// - bar height and padding derived from fonts
// - Xinerama information
// - atoms? whatever those are?
// - color schemes
// - initial bar rendering
// - fetch bar status
// - creating the dummy window for propriety and specification compliance
// - Have to assign a bunch of special properties here
// - set the full extent of your event_mask
// - We set SUBSTRUCTURE_REDIRECT in become_wm mostly to check for another wm
// - we have a bunch more we want, like pointer movement, button press, etc etc
// - setup key listeners
// - end by focusing the root window
// - basically all of dwm's drw.c needs to be accounted for including:
// - some utf8 management (we get that for free in Rust)
// - an abstraction for drawing over pixel maps
// - graphics context management
// - font loading and rendering
// - we *could* fall back to X core fonts, but I'd prefer not to
//
// TODO: pledge if on openBSD
// TODO: dwm scan
// Check for X windows to manage and manage them if needed
// TODO: dwm run
// event loop moment
// TODO: dwm cleanup
// if we structure the program well, this will be done
// automatically by the borrow checker, and we don't even
// need to think about it
Ok(())
}