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@ -3,18 +3,19 @@ use std::process::exit;
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use anyhow::anyhow;
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use x11rb::{
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connect, connection::Connection, protocol::xproto::ConnectionExt, xcb_ffi::ReplyError,
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connect, connection::Connection, protocol::xproto::{ConnectionExt, Screen},
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};
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use x11rb_protocol::protocol::xproto::{ChangeWindowAttributesAux, EventMask, Screen};
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fn become_wm<C: Connection>(conn: &C, screen: &Screen) -> anyhow::Result<()> {
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use x11rb::{protocol::xproto::{ChangeWindowAttributesAux, EventMask}, xcb_ffi::ReplyError};
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let change = ChangeWindowAttributesAux::default()
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.event_mask(EventMask::SUBSTRUCTURE_REDIRECT | EventMask::SUBSTRUCTURE_NOTIFY);
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let res = conn.change_window_attributes(screen.root, &change)?.check();
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if let Err(ReplyError::X11Error(ref error)) = res {
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use x11rb_protocol::protocol::ErrorKind;
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use x11rb::protocol::ErrorKind;
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if error.error_kind == ErrorKind::Access {
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eprintln!("rswm: another window manager is already running");
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@ -51,12 +52,48 @@ fn main() -> anyhow::Result<()> {
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become_wm(&conn, screen)?;
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// TODO: setup
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// Whole bunch to do here
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// - setting up application state
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// - in dwm, this is done by assigning pointers
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// - we'll likely use a top level struct to do the same
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// - this includes:
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// - the default screen along with its size
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// - the root window
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// - the drawable context (or our equivalent)
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// - fonts
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// - bar height and padding derived from fonts
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// - Xinerama information
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// - atoms? whatever those are?
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// - color schemes
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// - initial bar rendering
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// - fetch bar status
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// - creating the dummy window for propriety and specification compliance
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// - Have to assign a bunch of special properties here
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// - set the full extent of your event_mask
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// - We set SUBSTRUCTURE_REDIRECT in become_wm mostly to check for another wm
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// - we have a bunch more we want, like pointer movement, button press, etc etc
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// - setup key listeners
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// - end by focusing the root window
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// - basically all of dwm's drw.c needs to be accounted for including:
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// - some utf8 management (we get that for free in Rust)
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// - an abstraction for drawing over pixel maps
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// - graphics context management
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// - font loading and rendering
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// - we *could* fall back to X core fonts, but I'd prefer not to
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//
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// TODO: pledge if on openBSD
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// TODO: dwm scan
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// Check for X windows to manage and manage them if needed
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// TODO: dwm run
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// event loop moment
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// TODO: dwm cleanup
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// if we structure the program well, this will be done
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// automatically by the borrow checker, and we don't even
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// need to think about it
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Ok(())
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}
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