Remove serde_string! macro in favor of #[derive(Serialize, Deserialize)]

As pointed out in #33
This commit is contained in:
Mingwei Samuel 2022-02-08 22:28:48 -08:00
parent ede1247bf8
commit 038e5eb493
8 changed files with 15 additions and 36 deletions

View file

@ -1,6 +1,7 @@
use std::cmp::Ordering;
use num_enum::{ IntoPrimitive, TryFromPrimitive };
use serde::{ Serialize, Deserialize };
use strum::IntoEnumIterator;
use strum_macros::{ EnumString, Display, AsRefStr, IntoStaticStr };
@ -15,6 +16,7 @@ use strum_macros::{ EnumString, Display, AsRefStr, IntoStaticStr };
#[derive(Eq, PartialEq, Hash)]
#[derive(EnumString, Display, AsRefStr, IntoStaticStr)]
#[derive(IntoPrimitive, TryFromPrimitive)]
#[derive(Serialize, Deserialize)]
#[repr(u8)]
pub enum Division {
/// Division 1, the best/highest division in a [`Tier`](crate::consts::Tier), or the only division in
@ -31,8 +33,6 @@ pub enum Division {
V = 5,
}
serde_string!(Division);
/// Returns a DoubleEndedIterator of I, II, III, IV.
/// Ordered from high rank (I) to low (IV).
/// Excludes V, which is deprecated.

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@ -6,6 +6,7 @@
// //
///////////////////////////////////////////////
use serde::{ Serialize, Deserialize };
use strum_macros::{ EnumString, IntoStaticStr };
/// League of Legends game mode, such as Classic,
@ -14,6 +15,7 @@ use strum_macros::{ EnumString, IntoStaticStr };
#[derive(Debug, Clone)]
#[derive(Eq, PartialEq, Hash)]
#[derive(EnumString, IntoStaticStr)]
#[derive(Serialize, Deserialize)]
#[repr(u8)]
pub enum GameMode {
/// Catch-all variant for new, unknown game modes.
@ -69,4 +71,3 @@ pub enum GameMode {
}
string_enum_str!(GameMode);
serde_string!(GameMode);

View file

@ -6,12 +6,14 @@
// //
///////////////////////////////////////////////
use serde::{ Serialize, Deserialize };
use strum_macros::{ EnumString, Display, AsRefStr, IntoStaticStr };
/// League of Legends game type: matched game, custom game, or tutorial game.
#[derive(Debug, Copy, Clone)]
#[derive(Eq, PartialEq, Hash)]
#[derive(EnumString, Display, AsRefStr, IntoStaticStr)]
#[derive(Serialize, Deserialize)]
#[repr(u8)]
pub enum GameType {
/// Custom games
@ -21,5 +23,3 @@ pub enum GameType {
/// Tutorial games
TUTORIAL_GAME,
}
serde_string!(GameType);

View file

@ -1,28 +1,5 @@
#![macro_use]
macro_rules! serde_string {
( $name:ident ) => {
impl<'de> serde::de::Deserialize<'de> for $name {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
D: serde::de::Deserializer<'de>
{
let s = String::deserialize(deserializer)?;
s.parse().map_err(serde::de::Error::custom)
}
}
impl serde::ser::Serialize for $name {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where
S: serde::ser::Serializer,
{
serializer.serialize_str(self.as_ref())
}
}
};
}
macro_rules! string_enum_str {
( $name:ident ) => {
impl AsRef<str> for $name {

View file

@ -1,3 +1,4 @@
use serde::{ Serialize, Deserialize };
use strum_macros::{ EnumString, Display, AsRefStr, IntoStaticStr };
/// LoL or TFT ranked queue types.
@ -5,6 +6,7 @@ use strum_macros::{ EnumString, Display, AsRefStr, IntoStaticStr };
#[derive(Debug, Copy, Clone)]
#[derive(Eq, PartialEq, Hash)]
#[derive(EnumString, Display, AsRefStr, IntoStaticStr)]
#[derive(Serialize, Deserialize)]
pub enum QueueType {
/// League of Legends, Summoner's Rift (5v5), Ranked Solo Queue.
RANKED_SOLO_5x5,
@ -20,8 +22,6 @@ pub enum QueueType {
RANKED_TFT_PAIRS
}
serde_string!(QueueType);
#[cfg(test)]
mod test {
use super::*;

View file

@ -1,5 +1,6 @@
use strum::IntoEnumIterator;
use num_enum::{ IntoPrimitive, TryFromPrimitive };
use serde::{ Serialize, Deserialize };
use strum::IntoEnumIterator;
use strum_macros::{ EnumString, Display, AsRefStr, IntoStaticStr };
/// LoL and TFT ranked tiers, such as gold, diamond, challenger, etc.
@ -13,6 +14,7 @@ use strum_macros::{ EnumString, Display, AsRefStr, IntoStaticStr };
#[derive(Eq, PartialEq, Hash, PartialOrd, Ord)]
#[derive(IntoPrimitive, TryFromPrimitive)]
#[derive(EnumString, Display, AsRefStr, IntoStaticStr)]
#[derive(Serialize, Deserialize)]
#[repr(u8)]
pub enum Tier {
/// Challenger, the highest tier, an apex tier. Repr: `220_u8`.
@ -38,8 +40,6 @@ pub enum Tier {
UNRANKED = 0,
}
serde_string!(Tier);
impl Tier {
/// If this tier is an apex tier: [`Self::MASTER`], [`Self::GRANDMASTER`],
/// or [`Self::CHALLENGER`]. Returns false for [`Self::UNRANKED`].

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@ -3,6 +3,7 @@
const gameModes = require('./.gameModes.json');
}}{{= dotUtils.preamble() }}
use serde::{ Serialize, Deserialize };
use strum_macros::{ EnumString, IntoStaticStr };
/// League of Legends game mode, such as Classic,
@ -11,6 +12,7 @@ use strum_macros::{ EnumString, IntoStaticStr };
#[derive(Debug, Clone)]
#[derive(Eq, PartialEq, Hash)]
#[derive(EnumString, IntoStaticStr)]
#[derive(Serialize, Deserialize)]
#[repr(u8)]
pub enum GameMode {
/// Catch-all variant for new, unknown game modes.
@ -31,4 +33,3 @@ pub enum GameMode {
}
string_enum_str!(GameMode);
serde_string!(GameMode);

View file

@ -3,12 +3,14 @@
const gameTypes = require('./.gameTypes.json');
}}{{= dotUtils.preamble() }}
use serde::{ Serialize, Deserialize };
use strum_macros::{ EnumString, Display, AsRefStr, IntoStaticStr };
/// League of Legends game type: matched game, custom game, or tutorial game.
#[derive(Debug, Copy, Clone)]
#[derive(Eq, PartialEq, Hash)]
#[derive(EnumString, Display, AsRefStr, IntoStaticStr)]
#[derive(Serialize, Deserialize)]
#[repr(u8)]
pub enum GameType {
{{
@ -23,5 +25,3 @@ pub enum GameType {
}
}}
}
serde_string!(GameType);