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feat: retry networking errors (#64)
Co-authored-by: Jeffrey Dallatezza <jeffreydallatezza@Jeffreys-Laptop.local>
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parent
c5810076fc
commit
181403c578
1 changed files with 22 additions and 4 deletions
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@ -57,10 +57,28 @@ impl RegionalRequester {
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.send();
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#[cfg(feature = "tracing")]
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let request_clone = request_clone.instrument(tracing::info_span!("request"));
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let response = request_clone
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.await
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.map_err(|e| RiotApiError::new(e, retries, None, None))?;
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let response = request_clone.await;
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let response = match response {
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Ok(response) => response,
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// Check for lower level errors, like connection errors.
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Err(e) => {
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if retries >= config.retries {
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log::debug!(
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"Request failed (retried {} times), failure, returning error.",
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retries
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);
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break Err(RiotApiError::new(e, retries, None, None));
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}
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let delay = Duration::from_secs(2_u64.pow(retries as u32));
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log::debug!("Request failed with cause \"{}\", (retried {} times), using exponential backoff, retrying after {:?}.", e.to_string(), retries, delay);
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let backoff = sleep(delay);
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#[cfg(feature = "tracing")]
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let backoff = backoff.instrument(tracing::info_span!("backoff"));
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backoff.await;
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retries += 1;
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continue;
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}
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};
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// Maybe update rate limits (based on response headers).
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// Use single bar for no short circuiting.
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let retry_after_app = self.app_rate_limit.on_response(config, &response);
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