mirror of https://github.com/MingweiSamuel/Riven
Add division enum, update enums with strum macros, serde_repr
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42c6801453
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44b12c2f32
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@ -18,6 +18,9 @@ parking_lot = { version = "0.9", features = [ "nightly" ] }
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reqwest = { version = "0.10.0-alpha.1", features = [ "gzip", "json" ] }
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scan_fmt = "0.2"
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serde = { version = "1.0", features = [ "derive" ] }
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serde_repr = "0.1"
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strum = "0.16"
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strum_macros = "0.16"
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tokio-timer = "0.3.0-alpha.5"
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url = "2.1"
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@ -0,0 +1,19 @@
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#![allow(deprecated)]
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use std::fmt::Debug;
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use strum_macros::{ EnumString, Display, AsRefStr };
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#[derive(Debug, Copy, Clone)]
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#[derive(Eq, PartialEq, Hash, PartialOrd, Ord)]
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#[derive(EnumString, Display, AsRefStr)]
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#[repr(u8)]
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pub enum Division {
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I = 1,
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II = 2,
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III = 3,
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IV = 4,
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#[deprecated(note="Removed for 2019.")]
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V = 5,
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}
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@ -1,19 +1,22 @@
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//! Constant data and Enums relevant to the Riot Games API.
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mod region;
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pub use region::*;
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mod champion;
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pub use champion::*;
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mod season;
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pub use season::*;
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mod queue;
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pub use queue::*;
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mod division;
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pub use division::*;
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mod queue_type;
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pub use queue_type::*;
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mod queue;
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pub use queue::*;
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mod region;
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pub use region::*;
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mod season;
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pub use season::*;
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mod team;
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pub use team::*;
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@ -1,7 +1,14 @@
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// This file is automatically generated.
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// Do not directly edit.
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#![allow(deprecated)]
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use serde_repr::{ Serialize_repr, Deserialize_repr };
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/// League of Legends matchmaking queue.
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#[derive(Debug, Copy, Clone)]
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#[derive(Eq, PartialEq)]
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#[derive(Serialize_repr, Deserialize_repr)]
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#[repr(u16)]
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pub enum Queue {
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/// Custom games.
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@ -1,28 +1,41 @@
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use std::fmt;
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use std::fmt::Debug;
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#[derive(fmt::Debug, Copy, Clone)]
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use strum_macros::{ EnumString, Display, AsRefStr };
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#[derive(Debug, Copy, Clone)]
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#[derive(Eq, PartialEq, Hash)]
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#[derive(EnumString, Display, AsRefStr)]
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pub enum QueueType {
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// League of Legends, Summoner's Rift (5v5), Ranked Solo Queue.
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#[strum(to_string="RANKED_SOLO_5x5")]
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RankedSolo5x5,
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// League of Legends, Summoner's Rift (5v5), Flex Queue.
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#[strum(to_string="RANKED_FLEX_SR")]
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RankedFlexSr,
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// League of Legends, Twisted Treeline (3v3), Flex Queue.
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#[strum(to_string="RANKED_FLEX_TT")]
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RankedFlexTt,
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// Ranked Teamfight Tactics.
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#[strum(to_string="RANKED_TFT")]
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RankedTft,
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}
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impl QueueType {
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const NAMES: [&'static str; 4] = [
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"RANKED_SOLO_5x5",
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"RANKED_FLEX_SR",
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"RANKED_FLEX_TT",
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"RANKED_TFT",
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];
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}
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#[cfg(test)]
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mod test {
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use super::*;
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impl fmt::Display for QueueType {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "{}", Self::NAMES[*self as usize])
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#[test]
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fn check_as_ref() {
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assert_eq!("RANKED_SOLO_5x5", QueueType::RankedSolo5x5.as_ref());
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}
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#[test]
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fn check_to_string() {
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assert_eq!("RANKED_SOLO_5x5", QueueType::RankedSolo5x5.to_string());
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}
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#[test]
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fn check_from_string() {
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assert_eq!(Some(QueueType::RankedSolo5x5), "RANKED_SOLO_5x5".parse().ok());
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}
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}
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@ -8,8 +8,15 @@
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return name;
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});
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}}{{= dotUtils.preamble() }}
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#![allow(deprecated)]
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use serde_repr::{ Serialize_repr, Deserialize_repr };
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/// League of Legends matchmaking queue.
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#[derive(Debug, Copy, Clone)]
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#[derive(Eq, PartialEq)]
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#[derive(Serialize_repr, Deserialize_repr)]
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#[repr(u16)]
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pub enum Queue {
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{{
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for (let [ groupName, colQueues ] of groupedQueues) {
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