mirror of https://github.com/MingweiSamuel/Riven
adding tier enum
parent
44b12c2f32
commit
5b4981f227
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@ -20,3 +20,6 @@ pub use season::*;
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mod team;
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mod team;
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pub use team::*;
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pub use team::*;
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mod tier;
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pub use tier::*;
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@ -0,0 +1,37 @@
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#![allow(deprecated)]
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use std::fmt::Debug;
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use strum_macros::{ EnumString, Display, AsRefStr };
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#[derive(Debug, Copy, Clone)]
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#[derive(Eq, PartialEq, Hash, PartialOrd, Ord)]
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#[derive(EnumString, Display, AsRefStr)]
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#[repr(u8)]
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pub enum Tier {
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#[strum(to_string="IRON")] Iron = 40,
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#[strum(to_string="BRONZE")] Bronze = 60,
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#[strum(to_string="SILVER")] Silver = 80,
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#[strum(to_string="GOLD")] Gold = 100,
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#[strum(to_string="PLATINUM")] Platinum = 120,
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#[strum(to_string="DIAMOND")] Diamond = 140,
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#[strum(to_string="MASTER")] Master = 200,
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#[strum(to_string="GRANDMASTER")] Grandmaster = 220,
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#[strum(to_string="CHALLENGER")] Challenger = 240,
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}
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impl Tier {
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/// If this tier is "standard".
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/// Standard means non-apex (not master+), and not unranked.
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///
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/// Only these tiers are queryable by LeagueV4Endpoints::get_league_entries(...).
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pub fn is_standard_tier(self) -> bool {
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self < Self::Master
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}
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/// If this tier is an apex tier.
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/// Master and above.
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pub fn is_apex_tier(self) -> bool {
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Self::Master <= self
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}
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}
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