mirror of https://github.com/MingweiSamuel/Riven
Adding Map enum
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@ -0,0 +1,62 @@
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// This file is automatically generated.
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// Do not directly edit.
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/// League of Legends maps.
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#[derive(Debug, Copy, Clone)]
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#[derive(Eq, PartialEq, Hash, PartialOrd, Ord)]
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#[repr(u8)]
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pub enum Map {
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/// Summoner's Rift
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/// <br>Original Summer variant
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SummonersRiftOriginalSummerVariant = 1,
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/// Summoner's Rift
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/// <br>Original Autumn variant
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SummonersRiftOriginalAutumnVariant = 2,
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/// Summoner's Rift
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/// <br>Current Version
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SummonersRift = 11,
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/// The Proving Grounds
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/// <br>Tutorial Map
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TheProvingGrounds = 3,
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/// Twisted Treeline
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/// <br>Original Version
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TwistedTreelineOriginalVersion = 4,
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/// Twisted Treeline
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/// <br>Last TT map
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TwistedTreeline = 10,
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/// The Crystal Scar
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/// <br>Dominion map
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TheCrystalScar = 8,
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/// Howling Abyss
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/// <br>ARAM map
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HowlingAbyss = 12,
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/// Butcher's Bridge
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/// <br>Alternate ARAM map
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ButchersBridge = 14,
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/// Cosmic Ruins
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/// <br>Dark Star: Singularity map
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CosmicRuins = 16,
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/// Valoran City Park
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/// <br>Star Guardian Invasion map
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ValoranCityPark = 18,
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/// Substructure 43
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/// <br>PROJECT: Hunters map
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Substructure43 = 19,
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/// Crash Site
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/// <br>Odyssey: Extraction map
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CrashSite = 20,
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/// Nexus Blitz
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/// <br>Nexus Blitz map
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NexusBlitz = 21,
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}
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@ -12,6 +12,9 @@ pub use game_mode::*;
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mod game_type;
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pub use game_type::*;
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mod map;
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pub use map::*;
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mod queue_type;
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pub use queue_type::*;
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@ -0,0 +1,30 @@
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{{
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const dotUtils = require('./dotUtils.js');
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const maps = require('./.maps.json');
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const groupedMaps = maps.groupBy(({ mapName }) =>
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dotUtils.changeCase.pascalCase(mapName.replace(/[ ']+/, '')));
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}}{{= dotUtils.preamble() }}
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/// League of Legends maps.
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#[derive(Debug, Copy, Clone)]
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#[derive(Eq, PartialEq, Hash, PartialOrd, Ord)]
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#[repr(u8)]
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pub enum Map {
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{{
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for (const [ groupName, colMaps ] of groupedMaps) {
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}}
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{{
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for (const [ i, { mapId, mapName, notes } ] of colMaps.entries()) {
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let name = groupName;
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if (i != colMaps.length - 1)
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name += dotUtils.changeCase.pascalCase(notes);
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}}
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/// {{= mapName }}
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/// <br>{{= notes }}
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{{= name }} = {{= mapId }},
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{{
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}
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}
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}}
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}
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@ -30,6 +30,10 @@ const files = [
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[
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'http://static.developer.riotgames.com/docs/lol/gameModes.json',
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'.gameModes.json'
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],
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[
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'http://static.developer.riotgames.com/docs/lol/maps.json',
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'.maps.json'
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]
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]
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