#![cfg_attr(rustfmt, rustfmt_skip)] /////////////////////////////////////////////// // // // ! // // This file is automatically generated! // // Do not directly edit! // // // /////////////////////////////////////////////// use strum_macros::{ EnumString, EnumVariantNames, IntoStaticStr }; /// League of Legends game mode, such as Classic, /// ARAM, URF, One For All, Ascension, etc. #[non_exhaustive] #[derive(Debug, Clone)] #[derive(Eq, PartialEq, Hash)] #[derive(EnumString, EnumVariantNames, IntoStaticStr)] #[repr(u8)] pub enum GameMode { /// Catch-all variant for new, unknown game modes. #[strum(default)] UNKNOWN(String), /// ARAM games ARAM, /// All Random Summoner's Rift games ARSR, /// Ascension games ASCENSION, /// Blood Hunt Assassin games ASSASSINATE, /// 2v2v2v2 CHERRY, /// Classic Summoner's Rift and Twisted Treeline games CLASSIC, /// Dark Star: Singularity games DARKSTAR, /// Doom Bot games DOOMBOTSTEEMO, /// Snowdown Showdown games FIRSTBLOOD, /// Nexus Blitz games GAMEMODEX, /// Legend of the Poro King games KINGPORO, /// Nexus Blitz games NEXUSBLITZ, /// Dominion/Crystal Scar games ODIN, /// Odyssey: Extraction games ODYSSEY, /// One for All games ONEFORALL, /// Practice tool training games. PRACTICETOOL, /// PROJECT: Hunters games PROJECT, /// Nexus Siege games SIEGE, /// Star Guardian Invasion games STARGUARDIAN, /// Teamfight Tactics, used in `spectator-v4` endpoints. TFT, /// Tutorial games TUTORIAL, /// Tutorial: Welcome to League. TUTORIAL_MODULE_1, /// Tutorial: Power Up. TUTORIAL_MODULE_2, /// Tutorial: Shop for Gear. TUTORIAL_MODULE_3, /// Ultimate Spellbook games ULTBOOK, /// URF games URF, } serde_strum_unknown!(GameMode);