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Destroy fullscreen node after moving clients off mon
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1 changed files with 1 additions and 1 deletions
2
dwl.c
2
dwl.c
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@ -672,9 +672,9 @@ cleanupmon(struct wl_listener *listener, void *data)
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m->wlr_output->data = NULL;
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m->wlr_output->data = NULL;
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wlr_output_layout_remove(output_layout, m->wlr_output);
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wlr_output_layout_remove(output_layout, m->wlr_output);
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wlr_scene_output_destroy(m->scene_output);
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wlr_scene_output_destroy(m->scene_output);
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wlr_scene_node_destroy(&m->fullscreen_bg->node);
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closemon(m);
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closemon(m);
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wlr_scene_node_destroy(&m->fullscreen_bg->node);
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free(m);
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free(m);
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}
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}
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