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store the layersurface pointer in l->popups->node.data as well
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1 changed files with 1 additions and 1 deletions
2
dwl.c
2
dwl.c
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@ -816,7 +816,7 @@ createlayersurface(struct wl_listener *listener, void *data)
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l->scene = l->scene_layer->tree;
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l->scene = l->scene_layer->tree;
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l->popups = surface->data = wlr_scene_tree_create(layer_surface->current.layer
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l->popups = surface->data = wlr_scene_tree_create(layer_surface->current.layer
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< ZWLR_LAYER_SHELL_V1_LAYER_TOP ? layers[LyrTop] : scene_layer);
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< ZWLR_LAYER_SHELL_V1_LAYER_TOP ? layers[LyrTop] : scene_layer);
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l->scene->node.data = l;
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l->scene->node.data = l->popups->node.data = l;
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wl_list_insert(&l->mon->layers[layer_surface->pending.layer],&l->link);
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wl_list_insert(&l->mon->layers[layer_surface->pending.layer],&l->link);
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