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fix focus leave condition
needs refactoring and testing
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1 changed files with 4 additions and 3 deletions
7
dwl.c
7
dwl.c
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@ -2067,10 +2067,11 @@ void
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unmaplayersurface(LayerSurface *layersurface)
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{
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if (
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seat->keyboard_state.focused_surface
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layersurface->layer_surface->current.keyboard_interactive
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&& seat->keyboard_state.focused_surface
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&& wlr_surface_is_layer_surface(seat->keyboard_state.focused_surface)
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&& !wlr_layer_surface_v1_from_wlr_surface(seat->keyboard_state.focused_surface)
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->current.keyboard_interactive
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&& wlr_layer_surface_v1_from_wlr_surface(seat->keyboard_state.focused_surface)
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== layersurface->layer_surface
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)
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wlr_seat_keyboard_notify_clear_focus(seat);
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