fix clients not being focused after destroy a layer surface

This commit is contained in:
Leonardo Hernández Hernández 2022-09-18 16:50:29 -05:00
parent a1b33826cf
commit 570e6e2c27
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4
dwl.c
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@ -2340,11 +2340,11 @@ unmaplayersurfacenotify(struct wl_listener *listener, void *data)
layersurface->mapped = 0;
wlr_scene_node_set_enabled(layersurface->scene, 0);
if (layersurface == exclusive_focus)
exclusive_focus = NULL;
if (layersurface->layer_surface->output
&& (layersurface->mon = layersurface->layer_surface->output->data))
arrangelayers(layersurface->mon);
if (layersurface == exclusive_focus)
exclusive_focus = NULL;
if (layersurface->layer_surface->surface ==
seat->keyboard_state.focused_surface)
focusclient(selclient(), 1);