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draw window borders
Works with scaled/rotated displays too!
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3 changed files with 20 additions and 1 deletions
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@ -80,7 +80,7 @@ number of ways:
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- Features not yet implemented:
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- xdg-shell popups
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- Urgent/attention/focus-request
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- Borders and selected/normal/urgent colors
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- Normal/selected/urgent border colors
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- layer-shell
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- Statusbar support (built-in or external)
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- Damage tracking
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@ -2,6 +2,7 @@
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static const int sloppyfocus = 1; /* focus follows mouse */
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static const unsigned int borderpx = 1; /* border pixel of windows */
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static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
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static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
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/* tagging */
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static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
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18
dwl.c
18
dwl.c
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@ -847,6 +847,24 @@ renderclients(Monitor *m, struct timespec *now)
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if (!VISIBLEON(c, m))
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continue;
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double ox = c->x, oy = c->y;
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wlr_output_layout_output_coords(output_layout, m->wlr_output,
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&ox, &oy);
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int w = c->xdg_surface->surface->current.width;
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int h = c->xdg_surface->surface->current.height;
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struct wlr_box borders[] = {
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{ox, oy, w + 2 * c->bw, c->bw}, /* top */
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{ox, oy + c->bw, c->bw, h}, /* left */
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{ox + c->bw + w, oy + c->bw, c->bw, h}, /* right */
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{ox, oy + c->bw + h, w + 2 * c->bw, c->bw}, /* bottom */
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};
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int i;
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for (i = 0; i < sizeof(borders) / sizeof(borders[0]); i++) {
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scalebox(&borders[i], m->wlr_output->scale);
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wlr_render_rect(drw, &borders[i], bordercolor,
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m->wlr_output->transform_matrix);
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}
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struct render_data rdata = {
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.output = m->wlr_output,
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.when = now,
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