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Made scalebox the way sway does it
Scaling a wlr_box without rounding can sometimes make the borders not connected and nice. I noticed this when setting scale in monrules to 1.2 So I've went and copied what Sway did in desktop/output.c but without having a second function and now using a random rounding macro I found on the internet so as to not use round from math.h.
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1 changed files with 5 additions and 4 deletions
9
dwl.c
9
dwl.c
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@ -55,6 +55,7 @@
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#define LENGTH(X) (sizeof X / sizeof X[0])
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#define LENGTH(X) (sizeof X / sizeof X[0])
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#define END(A) ((A) + LENGTH(A))
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#define END(A) ((A) + LENGTH(A))
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#define TAGMASK ((1 << LENGTH(tags)) - 1)
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#define TAGMASK ((1 << LENGTH(tags)) - 1)
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#define ROUND(X) ((X)>=0?(long)((X)+0.5):(long)((X)-0.5))
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#ifdef XWAYLAND
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#ifdef XWAYLAND
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#define WLR_SURFACE(C) ((C)->type != XDGShell ? (C)->surface.xwayland->surface : (C)->surface.xdg->surface)
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#define WLR_SURFACE(C) ((C)->type != XDGShell ? (C)->surface.xwayland->surface : (C)->surface.xdg->surface)
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#else
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#else
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@ -1896,10 +1897,10 @@ run(char *startup_cmd)
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void
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void
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scalebox(struct wlr_box *box, float scale)
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scalebox(struct wlr_box *box, float scale)
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{
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{
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box->x *= scale;
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box->width = ROUND((box->x + box->width) * scale) - ROUND(box->x * scale);
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box->y *= scale;
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box->height = ROUND((box->y + box->height) * scale) - ROUND(box->y * scale);
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box->width *= scale;
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box->x = ROUND(box->x * scale);
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box->height *= scale;
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box->y = ROUND(box->y * scale);
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}
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}
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Client *
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Client *
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