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Make drag_icon a persistent scene node
If there is no current drag icon, this node will be empty, but we now have `drag_icon != NULL` as an invariant. This allows us to eliminate a conditional, since there's no harm in moving an empty node's coordinates around with the pointer. ΔSLOC: -1
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parent
1841527871
commit
831fc36bc9
1 changed files with 7 additions and 7 deletions
14
dwl.c
14
dwl.c
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@ -331,6 +331,7 @@ static struct wl_event_source *sighandler[4];
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static struct wlr_backend *backend;
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static struct wlr_scene *scene;
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static struct wlr_scene_tree *layers[NUM_LAYERS];
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static struct wlr_scene_tree *drag_icon;
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/* Map from ZWLR_LAYER_SHELL_* constants to Lyr* enum */
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static const int layermap[] = { LyrBg, LyrBottom, LyrTop, LyrOverlay };
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static struct wlr_renderer *drw;
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@ -1663,7 +1664,6 @@ motionnotify(uint32_t time)
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LayerSurface *l = NULL;
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int type;
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struct wlr_surface *surface = NULL;
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struct wlr_drag_icon *icon;
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/* time is 0 in internal calls meant to restore pointer focus. */
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if (time) {
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@ -1674,10 +1674,9 @@ motionnotify(uint32_t time)
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selmon = xytomon(cursor->x, cursor->y);
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}
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/* Update drag icon's position if any */
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if (seat->drag && (icon = seat->drag->icon))
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wlr_scene_node_set_position(icon->data, cursor->x + icon->surface->sx,
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cursor->y + icon->surface->sy);
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/* Update drag icon's position */
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wlr_scene_node_set_position(&drag_icon->node, cursor->x, cursor->y);
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/* If we are currently grabbing the mouse, handle and return */
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if (cursor_mode == CurMove) {
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/* Move the grabbed client to the new position. */
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@ -2167,6 +2166,8 @@ setup(void)
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scene = wlr_scene_create();
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for (i = 0; i < NUM_LAYERS; i++)
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layers[i] = wlr_scene_tree_create(&scene->tree);
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drag_icon = wlr_scene_tree_create(&scene->tree);
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wlr_scene_node_place_below(&drag_icon->node, &layers[LyrBlock]->node);
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/* Create a renderer with the default implementation */
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if (!(drw = wlr_renderer_autocreate(backend)))
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@ -2338,8 +2339,7 @@ startdrag(struct wl_listener *listener, void *data)
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if (!drag->icon)
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return;
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drag->icon->data = icon = wlr_scene_subsurface_tree_create(&scene->tree, drag->icon->surface);
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wlr_scene_node_place_below(&icon->node, &layers[LyrBlock]->node);
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drag->icon->data = icon = wlr_scene_subsurface_tree_create(drag_icon, drag->icon->surface);
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motionnotify(0);
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wl_signal_add(&drag->icon->events.destroy, &drag_icon_destroy);
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}
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