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layersurface: create a dedicated scene tree for popups
this tree should be always above the top layer Fixes: https://github.com/djpohly/dwl/issues/328
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parent
3cc22de712
commit
8bd3442575
1 changed files with 10 additions and 9 deletions
19
dwl.c
19
dwl.c
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@ -152,6 +152,7 @@ typedef struct {
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struct wlr_box geom;
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Monitor *mon;
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struct wlr_scene_node *scene;
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struct wlr_scene_node *popups;
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struct wl_list link;
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int mapped;
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struct wlr_layer_surface_v1 *layer_surface;
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@ -583,6 +584,7 @@ arrangelayer(Monitor *m, struct wl_list *list, struct wlr_box *usable_area, int
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state->margin.top, state->margin.right,
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state->margin.bottom, state->margin.left);
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wlr_scene_node_set_position(layersurface->scene, box.x, box.y);
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wlr_scene_node_set_position(layersurface->popups, box.x, box.y);
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wlr_layer_surface_v1_configure(wlr_layer_surface, box.width, box.height);
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}
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}
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@ -823,10 +825,14 @@ commitlayersurfacenotify(struct wl_listener *listener, void *data)
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if (layers[wlr_layer_surface->current.layer] != layersurface->scene->parent) {
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wlr_scene_node_reparent(layersurface->scene,
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layers[wlr_layer_surface->current.layer]);
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wlr_scene_node_reparent(layersurface->popups,
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layers[wlr_layer_surface->current.layer]);
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wl_list_remove(&layersurface->link);
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wl_list_insert(&layersurface->mon->layers[wlr_layer_surface->current.layer],
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&layersurface->link);
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}
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if (wlr_layer_surface->current.layer < ZWLR_LAYER_SHELL_V1_LAYER_TOP)
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wlr_scene_node_reparent(layersurface->popups, layers[LyrTop]);
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if (wlr_layer_surface->current.committed == 0
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&& layersurface->mapped == wlr_layer_surface->mapped)
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@ -920,10 +926,11 @@ createlayersurface(struct wl_listener *listener, void *data)
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layersurface->mon = wlr_layer_surface->output->data;
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wlr_layer_surface->data = layersurface;
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layersurface->scene = wlr_layer_surface->surface->data =
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wlr_scene_subsurface_tree_create(layers[wlr_layer_surface->pending.layer],
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wlr_layer_surface->surface);
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layersurface->scene = wlr_scene_subsurface_tree_create(
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layers[wlr_layer_surface->pending.layer], wlr_layer_surface->surface);
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layersurface->scene->data = layersurface;
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layersurface->popups = wlr_layer_surface->surface->data =
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&wlr_scene_tree_create(layers[wlr_layer_surface->pending.layer])->node;
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wl_list_insert(&layersurface->mon->layers[wlr_layer_surface->pending.layer],
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&layersurface->link);
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@ -1011,12 +1018,6 @@ createnotify(struct wl_listener *listener, void *data)
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LayerSurface *l = toplevel_from_popup(xdg_surface->popup);
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xdg_surface->surface->data = wlr_scene_xdg_surface_create(
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xdg_surface->popup->parent->data, xdg_surface);
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/* Raise to top layer if the inmediate parent of the popup is on
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* bottom/background layer, which will cause popups appear below the
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* x{dg,wayland} clients */
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if (wlr_surface_is_layer_surface(xdg_surface->popup->parent) && l
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&& l->layer_surface->current.layer < ZWLR_LAYER_SHELL_V1_LAYER_TOP)
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wlr_scene_node_reparent(xdg_surface->surface->data, layers[LyrTop]);
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/* Probably the check of `l` is useless, the only thing that can be NULL
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* is its monitor */
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if (!l || !l->mon)
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