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conform the xdg-protocol with fullscreen translucent clients
see `setfullscreen()` for more info
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2 changed files with 16 additions and 0 deletions
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@ -5,6 +5,8 @@ static const int lockfullscreen = 1; /* 1 will force focus on the fullscree
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static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
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static const float rootcolor[] = {0.3, 0.3, 0.3, 1.0};
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static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
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static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
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static const float focuscolor[] = {1.0, 0.0, 0.0, 1.0};
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static const float focuscolor[] = {1.0, 0.0, 0.0, 1.0};
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/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
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static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0};
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/* tagging */
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/* tagging */
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static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
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static const char *tags[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
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14
dwl.c
14
dwl.c
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@ -98,6 +98,7 @@ typedef struct {
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struct wlr_scene_node *scene;
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struct wlr_scene_node *scene;
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struct wlr_scene_rect *border[4]; /* top, bottom, left, right */
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struct wlr_scene_rect *border[4]; /* top, bottom, left, right */
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struct wlr_scene_node *scene_surface;
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struct wlr_scene_node *scene_surface;
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struct wlr_scene_rect *fullscreen_bg; /* See setfullscreen() for info */
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struct wl_list link;
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struct wl_list link;
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struct wl_list flink;
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struct wl_list flink;
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union {
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union {
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@ -1869,10 +1870,23 @@ setfullscreen(Client *c, int fullscreen)
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if (fullscreen) {
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if (fullscreen) {
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c->prev = c->geom;
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c->prev = c->geom;
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resize(c, c->mon->m, 0);
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resize(c, c->mon->m, 0);
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/* The xdg-protocol specifies:
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*
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* If the fullscreened surface is not opaque, the compositor must make
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* sure that other screen content not part of the same surface tree (made
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* up of subsurfaces, popups or similarly coupled surfaces) are not
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* visible below the fullscreened surface.
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*
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* For brevity we set a black background for all clients
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*/
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c->fullscreen_bg = wlr_scene_rect_create(c->scene,
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c->geom.width, c->geom.height, fullscreen_bg);
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wlr_scene_node_lower_to_bottom(&c->fullscreen_bg->node);
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} else {
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} else {
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/* restore previous size instead of arrange for floating windows since
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/* restore previous size instead of arrange for floating windows since
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* client positions are set by the user and cannot be recalculated */
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* client positions are set by the user and cannot be recalculated */
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resize(c, c->prev, 0);
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resize(c, c->prev, 0);
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wlr_scene_node_destroy(&c->fullscreen_bg->node);
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}
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}
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arrange(c->mon);
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arrange(c->mon);
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printstatus();
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printstatus();
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