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do not compute layout box twice
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parent
2212363225
commit
8e3f5364d3
1 changed files with 2 additions and 2 deletions
4
dwl.c
4
dwl.c
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@ -2586,8 +2586,8 @@ updatemons(struct wl_listener *listener, void *data)
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config_head = wlr_output_configuration_head_v1_create(config, m->wlr_output);
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config_head = wlr_output_configuration_head_v1_create(config, m->wlr_output);
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/* Get the effective monitor geometry to use for surfaces */
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/* Get the effective monitor geometry to use for surfaces */
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wlr_output_layout_get_box(output_layout, m->wlr_output, &(m->m));
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wlr_output_layout_get_box(output_layout, m->wlr_output, &m->m);
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wlr_output_layout_get_box(output_layout, m->wlr_output, &(m->w));
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m->w = m->m;
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wlr_scene_output_set_position(m->scene_output, m->m.x, m->m.y);
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wlr_scene_output_set_position(m->scene_output, m->m.x, m->m.y);
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wlr_scene_node_set_position(&m->fullscreen_bg->node, m->m.x, m->m.y);
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wlr_scene_node_set_position(&m->fullscreen_bg->node, m->m.x, m->m.y);
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