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I don't know why it wasn't working before but now it does ¯\(ツ)/¯ (it wasn't caused by the just removed code either)
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dwl.c
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dwl.c
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@ -2085,7 +2085,7 @@ unmaplayersurface(LayerSurface *layersurface)
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if (layersurface->layer_surface->surface ==
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seat->keyboard_state.focused_surface)
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focusclient(NULL, selclient(), 1);
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motionnotify(0); // XXX why doesn't this work?
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motionnotify(0);
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}
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void
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