mirror of
https://codeberg.org/dwl/dwl.git
synced 2024-12-27 03:36:31 +00:00
use scene layer shell helper
This commit is contained in:
parent
3577802541
commit
a7c4f6100a
1 changed files with 5 additions and 133 deletions
138
dwl.c
138
dwl.c
|
@ -144,6 +144,7 @@ typedef struct {
|
||||||
/* Must be first */
|
/* Must be first */
|
||||||
unsigned int type; /* LayerShell */
|
unsigned int type; /* LayerShell */
|
||||||
struct wlr_scene_node *scene;
|
struct wlr_scene_node *scene;
|
||||||
|
struct wlr_scene_layer_surface_v1 *scene_layer;
|
||||||
struct wl_list link;
|
struct wl_list link;
|
||||||
struct wlr_layer_surface_v1 *layer_surface;
|
struct wlr_layer_surface_v1 *layer_surface;
|
||||||
|
|
||||||
|
@ -151,18 +152,8 @@ typedef struct {
|
||||||
struct wl_listener map;
|
struct wl_listener map;
|
||||||
struct wl_listener unmap;
|
struct wl_listener unmap;
|
||||||
struct wl_listener surface_commit;
|
struct wl_listener surface_commit;
|
||||||
|
|
||||||
struct wlr_box geo;
|
|
||||||
} LayerSurface;
|
} LayerSurface;
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
uint32_t singular_anchor;
|
|
||||||
uint32_t anchor_triplet;
|
|
||||||
int *positive_axis;
|
|
||||||
int *negative_axis;
|
|
||||||
int margin;
|
|
||||||
} Edge;
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
const char *symbol;
|
const char *symbol;
|
||||||
void (*arrange)(Monitor *);
|
void (*arrange)(Monitor *);
|
||||||
|
@ -206,9 +197,6 @@ typedef struct {
|
||||||
|
|
||||||
/* function declarations */
|
/* function declarations */
|
||||||
static void applybounds(Client *c, struct wlr_box *bbox);
|
static void applybounds(Client *c, struct wlr_box *bbox);
|
||||||
static void applyexclusive(struct wlr_box *usable_area, uint32_t anchor,
|
|
||||||
int32_t exclusive, int32_t margin_top, int32_t margin_right,
|
|
||||||
int32_t margin_bottom, int32_t margin_left);
|
|
||||||
static void applyrules(Client *c);
|
static void applyrules(Client *c);
|
||||||
static void arrange(Monitor *m);
|
static void arrange(Monitor *m);
|
||||||
static void arrangelayer(Monitor *m, struct wl_list *list,
|
static void arrangelayer(Monitor *m, struct wl_list *list,
|
||||||
|
@ -386,61 +374,6 @@ applybounds(Client *c, struct wlr_box *bbox)
|
||||||
c->geom.y = bbox->y;
|
c->geom.y = bbox->y;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
|
||||||
applyexclusive(struct wlr_box *usable_area,
|
|
||||||
uint32_t anchor, int32_t exclusive,
|
|
||||||
int32_t margin_top, int32_t margin_right,
|
|
||||||
int32_t margin_bottom, int32_t margin_left) {
|
|
||||||
Edge edges[] = {
|
|
||||||
{ // Top
|
|
||||||
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
|
|
||||||
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
|
|
||||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
|
|
||||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
|
|
||||||
.positive_axis = &usable_area->y,
|
|
||||||
.negative_axis = &usable_area->height,
|
|
||||||
.margin = margin_top,
|
|
||||||
},
|
|
||||||
{ // Bottom
|
|
||||||
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
|
|
||||||
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
|
|
||||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
|
|
||||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
|
|
||||||
.positive_axis = NULL,
|
|
||||||
.negative_axis = &usable_area->height,
|
|
||||||
.margin = margin_bottom,
|
|
||||||
},
|
|
||||||
{ // Left
|
|
||||||
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT,
|
|
||||||
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
|
|
||||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
|
|
||||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
|
|
||||||
.positive_axis = &usable_area->x,
|
|
||||||
.negative_axis = &usable_area->width,
|
|
||||||
.margin = margin_left,
|
|
||||||
},
|
|
||||||
{ // Right
|
|
||||||
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT,
|
|
||||||
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
|
|
||||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
|
|
||||||
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
|
|
||||||
.positive_axis = NULL,
|
|
||||||
.negative_axis = &usable_area->width,
|
|
||||||
.margin = margin_right,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
for (size_t i = 0; i < LENGTH(edges); i++) {
|
|
||||||
if ((anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet)
|
|
||||||
&& exclusive + edges[i].margin > 0) {
|
|
||||||
if (edges[i].positive_axis)
|
|
||||||
*edges[i].positive_axis += exclusive + edges[i].margin;
|
|
||||||
if (edges[i].negative_axis)
|
|
||||||
*edges[i].negative_axis -= exclusive + edges[i].margin;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void
|
void
|
||||||
applyrules(Client *c)
|
applyrules(Client *c)
|
||||||
{
|
{
|
||||||
|
@ -492,72 +425,11 @@ arrangelayer(Monitor *m, struct wl_list *list, struct wlr_box *usable_area, int
|
||||||
wl_list_for_each(layersurface, list, link) {
|
wl_list_for_each(layersurface, list, link) {
|
||||||
struct wlr_layer_surface_v1 *wlr_layer_surface = layersurface->layer_surface;
|
struct wlr_layer_surface_v1 *wlr_layer_surface = layersurface->layer_surface;
|
||||||
struct wlr_layer_surface_v1_state *state = &wlr_layer_surface->current;
|
struct wlr_layer_surface_v1_state *state = &wlr_layer_surface->current;
|
||||||
struct wlr_box bounds;
|
|
||||||
struct wlr_box box = {
|
|
||||||
.width = state->desired_width,
|
|
||||||
.height = state->desired_height
|
|
||||||
};
|
|
||||||
const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT
|
|
||||||
| ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
|
|
||||||
const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP
|
|
||||||
| ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
|
|
||||||
|
|
||||||
if (exclusive != (state->exclusive_zone > 0))
|
if (exclusive != (state->exclusive_zone > 0))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
bounds = state->exclusive_zone == -1 ? full_area : *usable_area;
|
wlr_scene_layer_surface_v1_configure(layersurface->scene_layer, &full_area, usable_area);
|
||||||
|
|
||||||
// Horizontal axis
|
|
||||||
if ((state->anchor & both_horiz) && box.width == 0) {
|
|
||||||
box.x = bounds.x;
|
|
||||||
box.width = bounds.width;
|
|
||||||
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
|
|
||||||
box.x = bounds.x;
|
|
||||||
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
|
|
||||||
box.x = bounds.x + (bounds.width - box.width);
|
|
||||||
} else {
|
|
||||||
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
|
|
||||||
}
|
|
||||||
// Vertical axis
|
|
||||||
if ((state->anchor & both_vert) && box.height == 0) {
|
|
||||||
box.y = bounds.y;
|
|
||||||
box.height = bounds.height;
|
|
||||||
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
|
|
||||||
box.y = bounds.y;
|
|
||||||
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
|
|
||||||
box.y = bounds.y + (bounds.height - box.height);
|
|
||||||
} else {
|
|
||||||
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
|
|
||||||
}
|
|
||||||
// Margin
|
|
||||||
if ((state->anchor & both_horiz) == both_horiz) {
|
|
||||||
box.x += state->margin.left;
|
|
||||||
box.width -= state->margin.left + state->margin.right;
|
|
||||||
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
|
|
||||||
box.x += state->margin.left;
|
|
||||||
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
|
|
||||||
box.x -= state->margin.right;
|
|
||||||
}
|
|
||||||
if ((state->anchor & both_vert) == both_vert) {
|
|
||||||
box.y += state->margin.top;
|
|
||||||
box.height -= state->margin.top + state->margin.bottom;
|
|
||||||
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
|
|
||||||
box.y += state->margin.top;
|
|
||||||
} else if ((state->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
|
|
||||||
box.y -= state->margin.bottom;
|
|
||||||
}
|
|
||||||
if (box.width < 0 || box.height < 0) {
|
|
||||||
wlr_layer_surface_v1_destroy(wlr_layer_surface);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
layersurface->geo = box;
|
|
||||||
|
|
||||||
if (state->exclusive_zone > 0)
|
|
||||||
applyexclusive(usable_area, state->anchor, state->exclusive_zone,
|
|
||||||
state->margin.top, state->margin.right,
|
|
||||||
state->margin.bottom, state->margin.left);
|
|
||||||
wlr_scene_node_set_position(layersurface->scene, box.x, box.y);
|
|
||||||
wlr_layer_surface_v1_configure(wlr_layer_surface, box.width, box.height);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -916,9 +788,9 @@ createlayersurface(struct wl_listener *listener, void *data)
|
||||||
wlr_layer_surface->data = layersurface;
|
wlr_layer_surface->data = layersurface;
|
||||||
m = wlr_layer_surface->output->data;
|
m = wlr_layer_surface->output->data;
|
||||||
|
|
||||||
layersurface->scene = wlr_scene_subsurface_tree_create(
|
layersurface->scene_layer = wlr_scene_layer_surface_v1_create(
|
||||||
layers[wlr_layer_surface->pending.layer],
|
layers[wlr_layer_surface->pending.layer], wlr_layer_surface);
|
||||||
wlr_layer_surface->surface);
|
layersurface->scene = layersurface->scene_layer->node;
|
||||||
layersurface->scene->data = layersurface;
|
layersurface->scene->data = layersurface;
|
||||||
|
|
||||||
wl_list_insert(&m->layers[wlr_layer_surface->pending.layer],
|
wl_list_insert(&m->layers[wlr_layer_surface->pending.layer],
|
||||||
|
|
Loading…
Reference in a new issue