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return early if the client doesn't have monitor in setfloating
there is still a bug, but for now this prevents a segfault Bug: https://github.com/djpohly/dwl/issues/472
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2
dwl.c
2
dwl.c
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@ -2026,6 +2026,8 @@ void
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setfloating(Client *c, int floating)
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setfloating(Client *c, int floating)
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{
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{
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c->isfloating = floating;
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c->isfloating = floating;
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if (!c->mon)
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return;
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wlr_scene_node_reparent(&c->scene->node, layers[c->isfloating ? LyrFloat : LyrTile]);
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wlr_scene_node_reparent(&c->scene->node, layers[c->isfloating ? LyrFloat : LyrTile]);
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arrange(c->mon);
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arrange(c->mon);
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printstatus();
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printstatus();
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