diff --git a/config.def.h b/config.def.h index 33a8089..93b2fdc 100644 --- a/config.def.h +++ b/config.def.h @@ -18,7 +18,7 @@ static const float bordercolor[] = COLOR(0x444444ff); static const float focuscolor[] = COLOR(0x005577ff); static const float urgentcolor[] = COLOR(0xff0000ff); /* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */ -static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */ +static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 0.0}; /* You can also use glsl colors */ static const float default_opacity = 0.75; /* tagging - TAGCOUNT must be no greater than 31 */ diff --git a/dwl.c b/dwl.c index 5ba5593..23dae9e 100644 --- a/dwl.c +++ b/dwl.c @@ -536,7 +536,9 @@ applyrules(Client *c) void arrange(Monitor *m) { - Client *c; + LayerSurface *l; + Client *c, *sel = focustop(selmon); + int i; wl_list_for_each(c, &clients, link) { if (c->mon == m) { wlr_scene_node_set_enabled(&c->scene->node, VISIBLEON(c, m)); @@ -549,6 +551,20 @@ arrange(Monitor *m) strncpy(m->ltsymbol, m->lt[m->sellt]->symbol, LENGTH(m->ltsymbol)); + if (sel && sel->isfullscreen && VISIBLEON(sel, m)) { + for (i = 3; i > ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; i--) + wl_list_for_each(l, &sel->mon->layers[i], link) + wlr_scene_node_set_enabled(&l->scene->node, 0); + + wl_list_for_each(c, &clients, link) + wlr_scene_node_set_enabled(&c->scene->node, (sel->isfullscreen && c == sel) + || !sel->isfullscreen); + } + if (!sel || (!sel->isfullscreen && VISIBLEON(sel, m))) + for (i = 3; i > ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; i--) + wl_list_for_each(l, &m->layers[i], link) + wlr_scene_node_set_enabled(&l->scene->node, 1); + if (m->lt[m->sellt]->arrange) m->lt[m->sellt]->arrange(m); motionnotify(0, NULL, 0, 0, 0, 0);