korei999
8eee19f93c
add floating rule
2023-12-10 20:50:36 +02:00
korei999
e34788a767
add floating rule
2023-12-10 20:49:15 +02:00
korei999
f4c123a963
remove unnecessary check
2023-12-08 20:10:46 +02:00
korei999
6d8f1a8474
updates
2023-12-08 04:04:39 +02:00
korei999
3d54f28eed
add -g
2023-12-08 04:01:42 +02:00
korei999
9111749c99
add unclutter
2023-12-08 04:01:41 +02:00
korei999
6d61457b3c
apply hide behind monocle patch
2023-12-08 04:00:27 +02:00
korei999
48fefe1039
apply alwayscenter patch
2023-12-08 03:59:48 +02:00
korei999
8cbb93b950
apply smartborders
2023-12-08 03:59:47 +02:00
korei999
2490fb0ea8
remove toggletag
2023-12-08 03:58:31 +02:00
korei999
fe5503aab3
apply kblayout patch
2023-12-08 03:58:00 +02:00
korei999
4da9313a6a
apply vertile layout patch
2023-12-08 03:57:38 +02:00
korei999
24e679d3fb
apply keycodes patch
2023-12-08 03:57:16 +02:00
korei999
bdea3c0e79
resolved conflict
2023-12-08 03:54:59 +02:00
korei999
9737043174
apply outputPowerManagement patch
2023-12-08 03:52:00 +02:00
korei999
b57dfa173a
apply rotatetags patch
2023-12-08 03:50:37 +02:00
korei999
3a2bf53b8f
remove wlr_output_damage_whole
2023-12-08 03:47:35 +02:00
korei999
e9403d7a4e
don't refocus on zoom
2023-12-08 03:47:35 +02:00
korei999
7bdacfe99c
add unclutter
2023-12-08 03:47:35 +02:00
korei999
94a3a47128
apply pointer-constraints patch
2023-12-08 03:47:35 +02:00
korei999
7208380841
add colors for sticky patch
2023-12-08 03:47:35 +02:00
korei999
34ac3849c3
inhibit idle if fullscreen client is focused
2023-12-08 03:47:35 +02:00
korei999
fc14399c31
apply hide behind monocle patch
2023-12-08 03:47:35 +02:00
korei999
0d3a1d0c8a
fix smartborders
2023-12-08 03:47:35 +02:00
korei999
0bbf1f65da
apply alwayscenter patch
2023-12-08 03:47:35 +02:00
korei999
f49e94f455
apply smartborders
2023-12-08 03:47:35 +02:00
korei999
53ecb8ce9a
remove toggletag
2023-12-08 03:47:35 +02:00
korei999
035bc3b1a1
apply kblayout patch
2023-12-08 03:47:35 +02:00
korei999
bd0503927b
apply vertile layout patch
2023-12-08 03:47:35 +02:00
korei999
1d60a3aece
apply keycodes patch
2023-12-08 03:47:32 +02:00
korei999
6adb5d7ae5
apply ipc patch
2023-12-08 03:44:50 +02:00
korei999
5af8444d1b
apply outputPowerManagement patch
2023-12-08 03:39:35 +02:00
korei999
184340c86c
apply rotatetags patch
2023-12-08 03:39:35 +02:00
korei999
325145d4c6
use config.def.h
2023-12-08 03:39:35 +02:00
Leonardo Hernández Hernández
7341d047da
add a note about not removing the default rule
...
Closes: https://codeberg.org/dwl/dwl/issues/527
2023-12-07 14:20:49 -06:00
fictitiousexistence
be2a1dea26
Update README.md
2023-12-07 14:19:42 -06:00
Leonardo Hernández Hernández
393078d80c
store the layersurface pointer in l->popups->node.data as well
2023-12-07 14:19:09 -06:00
Leonardo Hernández Hernández
28ec843aee
make sure popups of a layer surface are in the correct layer
...
previously it worked because we checked in every commit the layer
in a353eee2ca
and
b100b446b8
we changed the way it's handled and now if the layer surface does not change
the layer we don't it either. meaning that if it was created in the bottom
layer and did not change the layer the popups would show behind xdg clients
2023-12-07 14:19:02 -06:00
Leonardo Hernández Hernández
2b3504e439
sort #includes
2023-12-01 21:35:50 -06:00
Leonardo Hernández Hernández
5f7d396996
don't return early if the first output commit fails
2023-11-30 22:39:03 -06:00
Leonardo Hernández Hernández
901d2e2d9d
check failure of wlr_output_init_render
2023-11-30 22:38:52 -06:00
Leonardo Hernández Hernández
00e867d536
use detached output state in createmon()
...
see previous commit for motivation
2023-11-30 22:38:39 -06:00
Leonardo Hernández Hernández
2e29189b92
use a detached output state in outputmgrapplyortest()
...
wlr_output.pending might be removed in wlroots 0.18
2023-11-30 22:38:11 -06:00
Leonardo Hernández Hernández
43f31b8f1b
improve the bug report template
...
Fixes: https://codeberg.org/dwl/dwl/issues/498
2023-11-28 23:03:35 -06:00
Leonardo Hernández Hernández
ff39cac355
convert issue templates to yaml
...
also move the templates to .gitea to reflect the migration to Codeberg
2023-11-28 21:28:51 -06:00
Leonardo Hernández Hernández
2e4fdc1664
use l
instead of layersurface
...
`layer_surface` instead of `wlr_layer_surface`
and `scene_layer` whenever a wlr_scene_tree is related to layer surfaces
2023-11-25 19:18:19 -06:00
Leonardo Hernández Hernández
b100b446b8
return early if a layersurface didn't commit something
2023-11-25 19:17:32 -06:00
Leonardo Hernández Hernández
9cb1ece6cc
do not check if a layer surface has monitor on commit
...
We do not allow creating them w/o monitor and they are destroyed when
destroying their monitor
2023-11-25 19:17:32 -06:00
Leonardo Hernández Hernández
01a237bd5c
send wl_surface.enter before initial commit
...
It's not necessary but it'll help clients to render a perfect first frame
2023-11-25 19:17:32 -06:00
Leonardo Hernández Hernández
a5e068b20a
destroy the layer-suface's scene tree for popups
2023-11-25 19:16:33 -06:00