dwl/config.def.h
2024-01-22 18:01:37 +02:00

272 lines
15 KiB
C

/* Taken from https://github.com/djpohly/dwl/issues/466 */
#define COLOR(hex) { ((hex >> 24) & 0xFF) / 255.0f, \
((hex >> 16) & 0xFF) / 255.0f, \
((hex >> 8) & 0xFF) / 255.0f, \
(hex & 0xFF) / 255.0f }
/* appearance */
static const int sloppyfocus = 1; /* focus follows mouse */
static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
static const int smartborders = 1;
static const unsigned int borderpx = 3; /* border pixel of windows */
static const float rootcolor[] = COLOR(0x222222ff);
static const float bordercolor[] = COLOR(0x00000000);
static const float focuscolor[] = COLOR(0x7aa6daff);
static const float urgentcolor[] = COLOR(0xd54e53ff);
static const float stickycolor[] = COLOR(0x8abeb7ff);
static const float mixedcolor[] = COLOR(0xb5bd68ff);
/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */
static const int center_relative_to_monitor = 1; /* 0 means center floating relative to the window area */
typedef enum {
VIEW_L = -1,
VIEW_R = 1,
SHIFT_L = -2,
SHIFT_R = 2,
} RotateTags;
/* Autostart */
static const char *const autostart[] = {
"/home/korei/.config/dwl/dwlinit.sh", NULL,
NULL /* terminate */
};
/* keyboard layout change notification for status bar */
static const char kblayout_file[] = "/tmp/dwl-keymap";
static const char *kblayout_cmd[] = {"pkill", "-RTMIN+1", "someblocks", NULL};
/* tagging - TAGCOUNT must be no greater than 31 */
#define TAGCOUNT (10)
/* logging */
static int log_level = WLR_ERROR;
static const Rule rules[] = {
/* app_id title tags mask isfloating monitor */
/* examples:
{ "Gimp", NULL, 0, 1, -1 },
*/
{"corectrl", NULL, 1 << 5, 0, -1},
{ NULL, "Save File", 0, 1, -1},
{ NULL, "Confirm to replace files", 0, 1, -1},
{ NULL, "File Operation Progress", 0, 1, -1},
{ NULL, "Seer Console", 0, 1, -1},
{ "file-roller", NULL, 0, 1, -1},
};
/* layout(s) */
static const Layout layouts[] = {
/* symbol arrange function */
{ "[]=", tile },
{ "[M]", monocle },
{ "[v]", vertile },
{ "><>", NULL } /* no layout function means floating behavior */
};
/* monitors */
/* NOTE: ALWAYS add a fallback rule, even if you are completely sure it won't be used */
static const MonitorRule monrules[] = {
/* name mfact nmaster scale layout rotate/reflect x y */
/* example of a HiDPI laptop monitor:
{ "eDP-1", 0.5, 1, 2, &layouts[0], WL_OUTPUT_TRANSFORM_NORMAL, -1, -1 },
*/
/* defaults */
{ NULL, 0.55, 1, 1, &layouts[0], WL_OUTPUT_TRANSFORM_NORMAL, -1, -1 },
};
/* keyboard */
static const struct xkb_rule_names xkb_rules = {
/* can specify fields: rules, model, layout, variant, options */
/* example:
.options = "ctrl:nocaps",
*/
.layout = "us,ua",
.options = "grp:win_space_toggle,caps:escape",
};
static const int repeat_rate = 60;
static const int repeat_delay = 170;
/* Trackpad */
static const int tap_to_click = 1;
static const int tap_and_drag = 1;
static const int drag_lock = 1;
static const int natural_scrolling = 1;
static const int disable_while_typing = 1;
static const int left_handed = 0;
static const int middle_button_emulation = 0;
/* You can choose between:
LIBINPUT_CONFIG_SCROLL_NO_SCROLL
LIBINPUT_CONFIG_SCROLL_2FG
LIBINPUT_CONFIG_SCROLL_EDGE
LIBINPUT_CONFIG_SCROLL_ON_BUTTON_DOWN
*/
static const enum libinput_config_scroll_method scroll_method = LIBINPUT_CONFIG_SCROLL_2FG;
/* You can choose between:
LIBINPUT_CONFIG_CLICK_METHOD_NONE
LIBINPUT_CONFIG_CLICK_METHOD_BUTTON_AREAS
LIBINPUT_CONFIG_CLICK_METHOD_CLICKFINGER
*/
static const enum libinput_config_click_method click_method = LIBINPUT_CONFIG_CLICK_METHOD_BUTTON_AREAS;
/* You can choose between:
LIBINPUT_CONFIG_SEND_EVENTS_ENABLED
LIBINPUT_CONFIG_SEND_EVENTS_DISABLED
LIBINPUT_CONFIG_SEND_EVENTS_DISABLED_ON_EXTERNAL_MOUSE
*/
static const uint32_t send_events_mode = LIBINPUT_CONFIG_SEND_EVENTS_ENABLED;
/* You can choose between:
LIBINPUT_CONFIG_ACCEL_PROFILE_FLAT
LIBINPUT_CONFIG_ACCEL_PROFILE_ADAPTIVE
*/
static const enum libinput_config_accel_profile accel_profile = LIBINPUT_CONFIG_ACCEL_PROFILE_FLAT;
static const double accel_speed = -0.5;
static const enum libinput_config_accel_profile accel_profile_trackpad = LIBINPUT_CONFIG_ACCEL_PROFILE_ADAPTIVE;
static const double accel_speed_trackpad = -0.0;
/* You can choose between:
LIBINPUT_CONFIG_TAP_MAP_LRM -- 1/2/3 finger tap maps to left/right/middle
LIBINPUT_CONFIG_TAP_MAP_LMR -- 1/2/3 finger tap maps to left/middle/right
*/
static const enum libinput_config_tap_button_map button_map = LIBINPUT_CONFIG_TAP_MAP_LRM;
/* If you want to use the windows key for MODKEY, use WLR_MODIFIER_LOGO */
#define MODKEY WLR_MODIFIER_LOGO
#define SHIFT WLR_MODIFIER_SHIFT
#define ALT WLR_MODIFIER_ALT
#define CTRL WLR_MODIFIER_CTRL
#define SUPER WLR_MODIFIER_LOGO
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|WLR_MODIFIER_ALT, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|WLR_MODIFIER_SHIFT, KEY, tag, {.ui = 1 << TAG} }
/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
/* commands */
static const char* Term[] = { "footclient", NULL };
static const char* TermAlt[] = { "foot", "--maximized", NULL };
static const char* Menu[] = { "fuzzel", NULL };
static const char* PowerMenu[] = { "powermenu.sh", NULL };
static const char* AudioLower[] = { "vol.sh", "l", NULL };
static const char* AudioRaise[] = { "vol.sh", "r", NULL };
static const char* AudioMute[] = { "vol.sh", "m", NULL };
static const char* MuteMic[] = { "MuteMic.sh", NULL };
static const char* AudioPlayPause[] = { "playerctl", "play-pause", NULL };
static const char* AudioPause[] = { "playerctl", "pause", NULL };
static const char* AudioNext[] = { "playerctl", "next", NULL };
static const char* AudioPrev[] = { "playerctl", "previous", NULL };
static const char* Mako[] = { "mako.sh", NULL };
static const char* Mixer[] = { "footclient", "pulsemixer", NULL };
static const char* Emoji[] = { "emoji.sh", NULL };
static const char* Calc[] = { "footclient", "-e", "qalc", NULL };
static const char* Print[] = { "PrintDwl.sh", NULL };
static const char* PrintSel[] = { "PrintDwl.sh", "Select", NULL };
static const char* PrintSave[] = { "PrintDwl.sh", "Save", NULL };
static const char* PrintSelSave[] = { "PrintDwl.sh", "SelectSave", NULL };
static const char* BMonUp[] = { "light", "-T", "1.4", NULL };
static const char* BMonDown[] = { "light", "-T", "0.72", NULL };
static const char* ScreenLock[] = { "Lock.sh", "lock", NULL };
static const char* Swayidle[] = { "Lock.sh", "toggle", NULL };
static const char* Thunar[] = { "Thunar", NULL };
static const char* VirtualKeyboard[] = { "VirtualKeyboard.sh", NULL };
#include "keys.h"
static const Key keys[] = {
/* Note that Shift changes certain key codes: c -> C, 2 -> at, etc. */
/* modifier key function argument */
{SUPER, Key_b, togglebar, { 0 } },
{ 0, Key_XF86AudioPlay, spawn, { .v = AudioPlayPause } },
{ 0, Key_XF86AudioPause, spawn, { .v = AudioPause } },
{ 0, Key_XF86AudioNext, spawn, { .v = AudioNext } },
{ 0, Key_XF86AudioPrev, spawn, { .v = AudioPrev } },
{ 0, Key_XF86AudioLowerVolume, spawn, { .v = AudioLower } },
{ 0, Key_XF86AudioRaiseVolume, spawn, { .v = AudioRaise } },
{ 0, Key_XF86AudioMute, spawn, { .v = AudioMute } },
{ 0, Key_XF86AudioMicMute, spawn, { .v = MuteMic } },
{ SUPER, Key_n, spawn, { .v = MuteMic } },
{ 0, Key_XF86MonBrightnessUp, spawn, { .v = BMonUp } },
{ 0, Key_XF86MonBrightnessDown, spawn, { .v = BMonDown } },
{ 0, Key_Print, spawn, { .v = Print } },
{ SUPER, Key_Print, spawn, { .v = PrintSave } },
{ SHIFT, Key_Print, spawn, { .v = PrintSel } },
{ SUPER | SHIFT, Key_Print, spawn, { .v = PrintSelSave } },
{ SUPER | SHIFT, Key_Insert, spawn, { .v = Mako } },
{ SUPER, Key_Insert, spawn, { .v = Mixer } },
{ SUPER | CTRL, Key_Insert, spawn, { .v = Swayidle } },
{ SUPER, Key_e, spawn, { .v = Calc } },
{ SUPER, Key_t, spawn, { .v = Thunar } },
{ SUPER, Key_p, spawn, { .v = Menu } },
{ SUPER | CTRL, Key_p, spawn, { .v = Emoji } },
{ SUPER, Key_Return, spawn, { .v = Term } },
{ SUPER | SHIFT, Key_Return, spawn, { .v = TermAlt } },
{ SUPER, Key_p, spawn, { .v = Menu } },
{ SUPER, Key_m, spawn, { .v = VirtualKeyboard } },
{ SUPER, Key_j, focusstack, { .i = +1 } },
{ SUPER, Key_k, focusstack, { .i = -1 } },
{ SUPER, Key_z, focusstack, { .i = +1 } },
{ SUPER, Key_x, focusstack, { .i = -1 } },
{ SUPER, Key_i, incnmaster, { .i = +1 } },
{ SUPER | SHIFT, Key_i, incnmaster, { .i = -1 } },
{ SUPER, Key_h, setmfact, { .f = -0.05f } },
{ SUPER, Key_l, setmfact, { .f = +0.05f } },
{ SUPER, Key_c, setlayout, { .v = &layouts[0] } },
{ SUPER, Key_s, setlayout, { .v = &layouts[1] } },
{ SUPER, Key_v, setlayout, { .v = &layouts[2] } },
{ SUPER, Key_grave, togglefloating, { 0 } },
{ SUPER | SHIFT, Key_s, togglesticky, { 0 } },
{ SUPER, Key_f, togglefullscreen, { 0 } },
{ SUPER, Key_g, zoom, { 0 } },
{ SUPER, Key_Tab, view, { 0 } },
{ SUPER, Key_a, rotatetags, { .i = VIEW_L } },
{ SUPER, Key_d, rotatetags, { .i = VIEW_R } },
{ SUPER | SHIFT, Key_a, rotatetags, { .i = SHIFT_L } },
{ SUPER | SHIFT, Key_d, rotatetags, { .i = SHIFT_R } },
{ SUPER, Key_w, killclient, { 0 } },
{ ALT, Key_Escape, spawn, { .v = PowerMenu } },
{ ALT, Key_Caps_Lock, spawn, { .v = PowerMenu } },
{ SUPER | SHIFT, Key_BackSpace, spawn, { .v = ScreenLock } },
{ SUPER, Key_comma, focusmon, { .i = WLR_DIRECTION_LEFT } },
{ SUPER, Key_period, focusmon, { .i = WLR_DIRECTION_RIGHT }},
{ SUPER | SHIFT, Key_comma, tagmon, { .i = WLR_DIRECTION_LEFT } },
{ SUPER | SHIFT, Key_period, tagmon, { .i = WLR_DIRECTION_RIGHT }},
TAGKEYS(Key_1, 0),
TAGKEYS(Key_2, 1),
TAGKEYS(Key_3, 2),
TAGKEYS(Key_4, 3),
TAGKEYS(Key_5, 4),
TAGKEYS(Key_6, 5),
TAGKEYS(Key_7, 6),
TAGKEYS(Key_8, 7),
TAGKEYS(Key_9, 8),
TAGKEYS(Key_0, 9),
{ SUPER | CTRL, Key_q, quit, { 0 } },
/* Ctrl-Alt-Backspace and Ctrl-Alt-Fx used to be handled by X server */
{ WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT, XKB_KEY_Terminate_Server, quit, { 0 } },
#define CHVT(KEY, n) \
{ \
WLR_MODIFIER_CTRL | WLR_MODIFIER_ALT, KEY, chvt, { .ui = (n) } \
}
CHVT(Key_F1, 1),
CHVT(Key_F2, 2),
CHVT(Key_F3, 3),
CHVT(Key_F4, 4),
CHVT(Key_F5, 5),
CHVT(Key_F6, 6),
CHVT(Key_F7, 7),
CHVT(Key_F8, 8),
CHVT(Key_F9, 9),
CHVT(Key_F10, 10),
CHVT(Key_F11, 11),
CHVT(Key_F12, 12),
};
static const Button buttons[] = {
{ MODKEY, BTN_LEFT, moveresize, {.ui = CurMove} },
{ MODKEY, BTN_MIDDLE, togglefloating, {0} },
{ MODKEY, BTN_RIGHT, moveresize, {.ui = CurResize} },
};